Indie · Nomad Games
Character Pack #12 - Jester
🖥 Windows 🍎 macOS
6 user reviews · 83% of 6
Our take
Great time to buy
Strong reviews, and it's near its cheapest ever.
Quality83/100
Great
- 83% positive of 6 reviews
- Small review sample — read with caution
Value100/100
Lowest ever
- Now $0.99 — 50% off $1.99
- Lowest we've recorded: $0.99
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About
Trick, amaze and dazzle your way to the Crown of Command as the Jester, if you can! Using performance skills, distract your foes and impress your friends with your juggling. Gain the favour of royalty and juggle your way to victory!
Purchase this character pack to add the Jester to your character collection. He is then available to choose in all game modes. Please note that this character is included in the Talisman: Digital Edition Season Pass.
When you are attacked by another character, your constant juggling causes a distraction and he must reduce his attack roll by 1 (to a minimum of 1).
Instead of attacking a character, you may impress him with your skills and take one gold from him.
Whenever you encounter a creature, you may try to confuse it. Roll one die and add your fate. If the total is higher than the creature's Strength or Craft, you may evade it. If you fail to confuse the creature, you must attack it as normal.
Whenever you visit the City, Tavern or Village, instead of encountering the space, you may perform there and earn one gold.
Whenever you visit the Castle, you may heal up to your life value for free.
Purchase this character pack to add the Jester to your character collection. He is then available to choose in all game modes. Please note that this character is included in the Talisman: Digital Edition Season Pass.
- Strength - 2
- Craft - 4
- Fate - 4
- Lives - 5
- Alignment - Good
- Start - City
When you are attacked by another character, your constant juggling causes a distraction and he must reduce his attack roll by 1 (to a minimum of 1).
Instead of attacking a character, you may impress him with your skills and take one gold from him.
Whenever you encounter a creature, you may try to confuse it. Roll one die and add your fate. If the total is higher than the creature's Strength or Craft, you may evade it. If you fail to confuse the creature, you must attack it as normal.
Whenever you visit the City, Tavern or Village, instead of encountering the space, you may perform there and earn one gold.
Whenever you visit the Castle, you may heal up to your life value for free.
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