Casual
Small World 2 - Cursed!
🖥 Windows 🍎 macOS 🐧 Linux
8 user reviews · 75% of 8
Our take
Great time to buy
Strong reviews, and it's near its cheapest ever.
Quality75/100
Great
- 75% positive of 8 reviews
- Small review sample — read with caution
Value100/100
Lowest ever
- Now $1.49 — 50% off $2.99
- Lowest we've recorded: $1.49
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About
Put a curse on your Small World!
This expansion features winning contest entries from Gustav Åkerfelt, Philip Harding, Jörg Krismann, Travis Lauro, Paolo Mori, Leif Steiestol and Daniel Zielinski.
Contains
Hit a man while he's down - Goblins conquer In Decline regions at one less cost...
Kobolds aren't necessarily cowards... They just like to work in teams. It takes 2 Kobolds to occupy a region after you've conquered it...
Your people are now Cursed! Skip over this Special Power and you'll have to pay 3 coins, not the 1 that is usual...
The only thing better than conquering is Ransacking. Take 1 coin away from an opponent for every territory you conquer...
The Hordes are at the door. Add the 2 Hordes of tokens to increase the size of your active Race...
The moon is full and the Were-people are howling. At night (even-numbered turns) the Were- power lets you conquer all regions with 2 less tokens than normal...
It's time for Double-Jeopardy! After an initial attack, Marauding forces get a second chance each turn to conquer even more territory...
This expansion features winning contest entries from Gustav Åkerfelt, Philip Harding, Jörg Krismann, Travis Lauro, Paolo Mori, Leif Steiestol and Daniel Zielinski.
Contains
- 2 new Race banners and tokens (Kobolds & Goblins)
- 5 new Special Power badges (Cursed, Hordes of, Marauding, Ransacking & Were-)
Hit a man while he's down - Goblins conquer In Decline regions at one less cost...
Kobolds aren't necessarily cowards... They just like to work in teams. It takes 2 Kobolds to occupy a region after you've conquered it...
Your people are now Cursed! Skip over this Special Power and you'll have to pay 3 coins, not the 1 that is usual...
The only thing better than conquering is Ransacking. Take 1 coin away from an opponent for every territory you conquer...
The Hordes are at the door. Add the 2 Hordes of tokens to increase the size of your active Race...
The moon is full and the Were-people are howling. At night (even-numbered turns) the Were- power lets you conquer all regions with 2 less tokens than normal...
It's time for Double-Jeopardy! After an initial attack, Marauding forces get a second chance each turn to conquer even more territory...
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