Indie · Strategiae
Wars Across The World: Innsmouth 1928
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4 user reviews · 75% of 4
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- 75% positive of 4 reviews
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Innsmouth 1928 is a simulation of the assault of the Police, FBI and U.S.Coast Guard and National Guard on the degenerate town of Innsmouth, populated by monstrous creatures. This is a mod on the Ctulluh universe.
Innsmouth 1928 is a simulation of the assault of the Police, FBI and U.S.Coast Guard and National Guard on the degenerate town of Innsmouth, populated by monstrous creatures. The American forces must capture the main resistance centres and destroy every creature lurking in the depth of the ocean. The Innsmouth dwellers must repulse their opponents and protect Y'ha Nthlei, their secret city of the depths.
Innsmouth 1928 lasts 14 turns each representing about 1 hour between the 12th February 06.00 PM and the 13th February 08.00 AM, year 1928. It opposes the American forces of the Police, FBI, U.S.Coast Guard and National Guard versus the degenerate dwellers of the town port of Innsmouth. The first ones must seize the town and destroy all the hybrid and monstrous creatures they can find. The latter must hold at all costs and await reinforcements from the deep. The game event cards allow full replay ability thanks to the numerous various situations that their create on the diplomatic, military, political or economical fields. New units such as the monster Dagon or the O-3 submarine will enter with the play of cards.
Estimated Playtime: 1h30.
Favored Side: none.
Hardest to Play: Americans.
Innsmouth 1928 lasts 14 turns each representing about 1 hour between the 12th February 06.00 PM and the 13th February 08.00 AM, year 1928. It opposes the American forces of the Police, FBI, U.S.Coast Guard and National Guard versus the degenerate dwellers of the town port of Innsmouth. The first ones must seize the town and destroy all the hybrid and monstrous creatures they can find. The latter must hold at all costs and await reinforcements from the deep. The game event cards allow full replay ability thanks to the numerous various situations that their create on the diplomatic, military, political or economical fields. New units such as the monster Dagon or the O-3 submarine will enter with the play of cards.
Estimated Playtime: 1h30.
Favored Side: none.
Hardest to Play: Americans.
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