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DCS: Marianas WWII
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About this game
What this game is, in the developer's words
The Marianas 1944 terrain freezes the archipelago at a knife-edge moment days before the first U.S. Marine amphibious waves slam ashore in Operation Forager.
The Marianas 1944 terrain freezes the archipelago at a knife-edge moment days before the first U.S. Marine amphibious waves slam ashore in Operation Forager. Every reef, ridge and runway has been rebuilt from wartime reconnaissance mosaics and engineering plans so you can script bombardments, beach-landings and carrier strikes exactly where they happened between 15 June and 10 August 1944. With no modern resorts or GPS beacons to break immersion, you will navigate by coral coastlines, plantation rail spurs and dim radio ranges
Key Features
Occupied-era 1,500 x 1,500 km map of Saipan, Tinian, Guam, Rota and Pagan as they stood under Japanese control in early 1944 with authentic terrain, coral roads, sugar plantations and no post-war structures.
Period-correct airfields including; Aslito, Ushi Pt, Orote and satellite strips feature wooden revetments, sandbagged searchlights and minimal radio aids—navigation is by compass and coastal landmarks.
Assault beaches & coastal defenses positioned from battle reports for Saipan 15 June 1944, Guam 21 July 1944 and Tinian 24 July 1944.
Immersive atmosphere with 1940s agriculture patterns, Shinto shrines, blackout lighting and season weather presets tuned from wartime logs.
Infrastructure and sugar-cane plantations, Nan’yō Kōhatsu rail lines, Shinto shrines and cave depots recreated from colonial land-use records
Totally free means the WWII variant joins the modern DCS Marianas map at no cost, giving every pilot an unbroken timeline from peacetime paradise to war-torn frontline
Features coming later
Defensive campaign framework for dynamic missions that track fuel shortages, convoy arrivals from Truk and gradual combat attrition as U.S. bombers probe the islands.
Amphibious-invasion sandbox with mission editor tools for beach obstacles, pillboxes, LVT targets and minefields, letting creators stage the coming landings or rewrite history entirely.
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