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DICEASTER
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About this game
What this game is, in the developer's words
You won't beat this game — A die that destroys itself to climb. Each face is a hit. Use them all and you become a ball: fast, uncontrollable, doomed. A precision platformer with no checkpoints and global leaderboards.
DICEASTER is a precision platformer about climbing with a die that destroys itself. Each face represents one hit. Use them to launch, correct, and push forward. But every hit removes a face.
When the faces run out, the die becomes a ball. Rolling is not a power-up — it's a gamble. You move fast but you can't stop. One mistake erases everything.
The climb
- Fewer faces each level — fewer chances to make it
- Physics-based movement where every launch matters
- No checkpoints — fall and you start from where gravity takes you
- Global leaderboards — only the best reach the top
- Steam Achievements tracking your journey (and your suffering)
The only way is up. The only enemy is yourself. How far will you climb before you break?
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