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Fantasy Grounds - Paths of Magic
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About this game
What this game is, in the developer's words
Paths of Magic What path will you walk? Discover your true potential with Paths of Magic, the final book of the "Path" series for the Pathfinder Roleplaying Game by Ascension Games! This book serves as a compilation, rebalance, and update of all previous books in the "Path" series, along with plenty of brand-new content to go along with it. Inside you'll find a massive library of options for your favorite base and core classes, exploring the concepts of shadows, artifice, and nature through new classes, feats, magic items and more! Paths of Magic has several features, including: Nine new base classes: the eldritch cabalist, the cunning saboteur, the spirit-calling invoker, the stealthy nightblade, the protective warden, and more. Dozens of new options and archetypes for your favorite classes, such as the metallurgist alchemist, animist barbarian, and the shadow priest cleric. Nearly 150 new feats to support all kinds of play styles from spellcasters to close-range combat, including metamagic feats, combat feats, and new "technique" feats that grant specialized combat options. Over 250 new spells for practically every magic user. Take on armies with conjure siege weapon , or create an explosion of verdant life with the wild growth spell. Trap your foes within the empty void prison and wither them away with deadly eclipse . The rune magic system, where every spell serves to empower the next, complete with nearly 200 "runic scripts", feats, magic items, and archetypes. New magic weapons, armor, wondrous items, and more. Shatter foes' defenses with the hand of the monolith or hide in the shadows with the silhouette . Paths of Magic is a full-color product, adapted from the book with 476 pages in length including cover pages, designed and written by Christopher Moore of Ascension Games, LLC. " Adapted for Fantasy Grounds by: Connor Bates Requires: The free Fantasy Grounds virtual tabletop (VTT) software and the included Pathfinder RPG and D&D 3.5/ OGL ruleset. Screenshots may differ from what you see in-game based on the extensions and ruleset you have loaded.
Paths of Magic
What path will you walk?
Discover your true potential with Paths of Magic, the final book of the "Path" series for the Pathfinder Roleplaying Game by Ascension Games! This book serves as a compilation, rebalance, and update of all previous books in the "Path" series, along with plenty of brand-new content to go along with it. Inside you'll find a massive library of options for your favorite base and core classes, exploring the concepts of shadows, artifice, and nature through new classes, feats, magic items and more!
Paths of Magic has several features, including:
Nine new base classes: the eldritch cabalist, the cunning saboteur, the spirit-calling invoker, the stealthy nightblade, the protective warden, and more.
Dozens of new options and archetypes for your favorite classes, such as the metallurgist alchemist, animist barbarian, and the shadow priest cleric.
Nearly 150 new feats to support all kinds of play styles from spellcasters to close-range combat, including metamagic feats, combat feats, and new "technique" feats that grant specialized combat options.
Over 250 new spells for practically every magic user. Take on armies with
conjure siege weapon , or create an explosion of verdant life with the
wild growth spell. Trap your foes within the empty
void prison and wither them away with
deadly eclipse .The rune magic system, where every spell serves to empower the next, complete with nearly 200 "runic scripts", feats, magic items, and archetypes.
New magic weapons, armor, wondrous items, and more. Shatter foes' defenses with the
hand of the monolith or hide in the shadows with the
silhouette .
Paths of Magic is a full-color product, adapted from the book with 476 pages in length including cover pages, designed and written by Christopher Moore of Ascension Games, LLC.
" Adapted for Fantasy Grounds by: Connor Bates
Requires: The free Fantasy Grounds virtual tabletop (VTT) software and the included Pathfinder RPG and D&D 3.5/ OGL ruleset.
Screenshots may differ from what you see in-game based on the extensions and ruleset you have loaded.
Media
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Fantasy Grounds - Paths of Magic: Preisverlauf und aktuelle Angebote
Fantasy Grounds - Paths of Magic für PC gibt es aktuell ab 19,50 € bei autorisierten Shops.
Bewertungen, Spielzeit und Altersfreigabe von Fantasy Grounds - Paths of Magic
Brazil stuft es als 10+ ein, gekennzeichnet für Violência fantasiosa, Violência.
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