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HELD
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About
What this game is, in the developer's words
The building is not haunted. The building is the haunting. Architectural horror extraction — solo, co-op, and PvPvE. It already knows you're here.
HELD: The towers are alive. They are hungry. You are going in anyway.
ENTER THE TOWERS Enter alone or with others. Search abandoned apartments for anything worth taking — loot containers, hidden stashes, forgotten rooms. But every action leaves a trace.
THE BUILDING LISTENS The longer you remain, the more the towers react. Surveillance screens flicker to life. Sounds move through walls in ways that shouldn't be possible. Something is learning.
Go solo, cooperate, or compete against rival crews. Extract with the most valuable haul before the building turns against everyone inside.
TAKE OR BE TAKEN.
THE TOWERS SHIFT Apartments, hallways, and rooms change between sessions. No two infiltrations play out the same way.
THE BUILDING IS WATCHING TV screens reveal disturbing moments from elsewhere in the towers — or from players who came before you.
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