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PNR: Point of No return
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Über dieses Spiel
Das Spiel in den Worten des Entwicklerteams
You don't dodge. You push through. PNR: Point of No Return is a space opera roguelite where you blast through enemy fleets head-on, forging a new loadout every sortie. Build your arsenal mid-battle, come back alive, hit the jackpot on the Slingshot, and do it all again.
PNR: Point of No Return is a space opera roguelite where you blast through waves of enemy fleets head-on, intercepting everything in your path and forging a new loadout every sortie.
You don't dodge. You push through.
Don't try to weave through the enemy's barrage. Your ship wasn't built to run. You point the bow straight into the swarm, tear through their formation with overwhelming firepower, and intercept anything that gets in your way. Destroy them before they destroy you — that's the only rule out here.
Every Sortie. Every Choice. One Devastating Build.
Survival means constant decision-making in the heat of battle. Upgrade your main weapon? Expand your support units? Shore up your foundation with passives? Reshape your entire combat style with a weapon mod? Every choice layers on top of the last, and no two runs cut through the same battlefield the same way.
The Jackpot Drops After the Fight, Too.
Waiting for the captain who survived that white-knuckle breakthrough is a shady — but surprisingly honest — space merchant. He'll offer you a round of Slingshot, wagering the space mineral "Spikes" you picked up in combat. Pull the slingshot and watch a cascade of rewards come pouring out. Feel the rush — then gear up for the next fight.
You've Been Through This Battle Before.
The sorties repeat. The memories carry over. Why does the same battlefield keep appearing? What lies beyond the point of no return? That's something you'll have to find out for yourself.
Key Features
Intercept Combat — No dodging. You charge straight into the enemy and tear through them head-on.
A New Build Every Sortie — Level-up choices that reshape how every run plays out.
Tactical Unit Launch — One well-timed deployment to turn the tide of battle.
Spike Slingshot — A reward mini-game where you cash in the minerals you earned in battle for gold and upgrade materials.
Permanent Progression — Resources from combat and the mini-game carry over to strengthen your next sortie.
Space Opera Atmosphere — A retro sci-fi aesthetic of cold, solitary space, and the drive to push through it.
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