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About
What this game is, in the developer's words
A roguelike deckbuilder set in a glitching network where you build and upgrade your deck, fight enemies that telegraph their moves, and push through endlessly scaling difficulty with no run limit
The network never sleeps. Neither does the corruption.
You’re running in a system that’s coming apart. Nodes flicker. Data bleeds. Enemies are firewalls, cores, and void mites—each with a tell before they strike. Your only edge is your deck: attacks that hit hard, blocks that hold the line, and data cards that draw, discard, and rewrite the fight.
Build your stack. Start with basics. Combine them into Advanced, Master, and Precision cards. Spend Power Orbs at the Workshop to craft exactly what your run needs. Every map you clear makes the next one harder—and every loss can send you back one difficulty to earn more orbs and try again.
Read the system. Enemies telegraph attacks, blocks, and debuffs. Plan around their intents, break their block, and watch for Glitch, ensnare, and clones. One misread and the run is over.
Loop until you break. There’s no final boss that ends the game. Difficulty climbs with every map you complete. How far can you go before the network overwhelms you?
Infinite roguelike deckbuilder • Tech/glitch world • Craft and upgrade cards • Scaling difficulty and optional “one difficulty back” on death • One run, no ceiling.
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