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ULTIMATE Career Guide: 3D Artist
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About this game
What this game is, in the developer's words
If you have seriously considered a career as a 3D Artist, you owe it to yourself to get the Ultimate Career Guide
With this tutorial I decided to take my last 10 years in the video game industry as a Senior 3D Artist and try to summarize it as best as I could, giving away all the knowledge I have in this 45 hour course!
You won't find more value for the price anywhere else online, that's for damn sure.
What's included:
Chapter 1
What, Why, How (28min)Chapter 2
Techniques Overview (Software, Hand-painted + PBR real-time pipeline demo) (2h06min)Chapter 3
3D industry (1h24min)Chapter 4 - Hand-painted character
- Sculpting a base character (2h32min)
- Detailing the character (1h44min)
- Topology (3h37min)
- UVs (1h29min)
- Baking/Textures (3D Coat) (2h49min)
Chapter 5 - Creating a PBR character
- Sculpting the armor (7h20min)
- Topology (3h57min)
- UVs (2h23min)
- Baking (Substance) (1h13min)
- Textures (Substance) (6h22min)
Chapter 6
Portfolio/Presentation (3h28min)Chapter 7
Getting a job (Exposure, Applying, Interview Tips) (1h10min)*Bonus content
- Low poly base model
- Low poly PBR model
- High poly sculpts for both
- Marmoset viewer files
- Texture maps
- Topology cheat sheets
The goal with this tutorial was to cover everything from what the job is, to what it's like and how to actually get there.
If there was one tutorial to make art school for 3D art irrelevant, that's what I wanted this one to be!
I hope this will give you all the clarity/knowledge you needed to allow yourself to pursue the career you want with confidence.
Can't wait to hear what you guys think! Don't hesitate to ask questions in the comments! If you think it's great value, share it with friends, I'd really appreciate that!
Software used:
- Zbrush
- Topogun
- Maya
- 3D Coat
- Subsance Painter
- Marmoset Toolbag 3
- Photoshop
-Marc
Media
Trailers and screenshots straight from the store page
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