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PC 8,19 € Región ES
Juegos Casual Adventure of a Digger
Adventure of a Digger: imagen de cabecera
Casual · D1ONE

Adventure of a Digger

Adventure of a Digger
Windows
Negative · 5% de 19
DesarrolladorD1ONE
GéneroCasual
Veredicto del precio · ES actualizado anteayer
Por qué este veredicto
Reseñas de jugadores 5 % positivas de 19
Puntuación de calidad 5/100 · muestra pequeña

Ofertas

Precios de tiendas oficiales y comparaciones de keyshops identificadas

Tiendas oficiales (1)
Steam
comprobado anteayer Precio más bajo
Steam, tienda oficial, 8,19 €
8,19 € Comprar en Steam
Enlace directo a la tienda. El pago se queda en la tienda.
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Historial de precios

Historial de precios aceptados y mínimos registrados

Todavía no hay historial de precios registrado.

Mínimos históricos

Todavía no hay historial.

Frecuencia de ofertas

Todavía no se ha registrado el inicio de ninguna oferta.

Acerca de este juego

El juego, contado por quienes lo desarrollaron

The player must collect all the gold in a level while avoiding guards who try to catch the player. After collecting all the gold, the player must touch the top of the screen to reach the next level.

The player must collect all the gold in a level while avoiding guards who try to catch the player. After collecting all the gold, the player must touch the top of the screen to reach the next level.

Levels feature a multi-story, brick platform motif, with ladders and suspended hand-to-hand bars that offer multiple ways to travel throughout. The player can dig holes into floors to temporarily trap guards and may safely walk atop trapped guards. Should a guard be carrying a bar of gold when he falls into a hole it will be left behind, and can be retrieved by the player. Over time, floors dug into will regenerate, filling in these holes. A trapped guard who cannot escape a hole before it fills is consumed, immediately respawning in a random location at the top of the level. Unlike guards, the player's character may not climb up out of a hole, and will be killed if it fills before he can escape by other means. Floors may also contain trapdoors, through which the player and guards will fall, and bedrock, through which the player cannot dig.

The player can only dig a hole to the sides, and not directly underneath himself. This introduces an important strategy for when digging a hole x blocks deep, the player must first dig a gap at least x wide to be able to dig through it, as the number of spaces will shrink with each layer, and the player needs at least one free adjacent space to be able to dig. However, exceptions to this rule arise when the player digs from the position of standing on a ladder, or hanging from a hand-to-hand bar, which allows the player to repeatedly dig and descend one row. This kind of digging is involved in solving many of the levels.

The player starts with five lives; each level completion awards an extra life. Should a guard catch the player, one life is subtracted, and the current level restarts. The player's character can fall from arbitrary heights without any injury but cannot jump, and players can trap themselves in pits from which the only escape is to abort the level, costing a life, and begin again.

The player may come into contact with a guard directly from above, with the stick figure's feet touching the guard's head. This is what enables the player to walk over guards who are temporarily stuck in a hole that has been dug. It is also possible to make this contact while both the guard and the player are in free fall, since the player not only runs faster than the guards, but also falls faster; moreover, it is possible to survive the feet-to-head contact while a guard is standing on a platform and begins to move. Both forms of contact are necessary to solve some levels. Sometimes it is necessary to liberate a trapped guard by digging while standing on his head, but then moving rapidly in the opposite direction when the guard begins marching to freedom. In a few levels, it is necessary to use a falling guard as a bridge to reach an otherwise unreachable area. One subtlety is that if a down movement is initiated while standing on a guard's head, or briefly touching the guard's head during free fall, the consequences are fatal.

In some levels, guards can be deliberately trapped in various ways. They can be lured into entering a part of the level from which there is no escape. In some situations, the player can liberate trapped guards by digging them out. In some levels, to collect some gold pieces, the player must exploit the guards into collecting gold pieces.

Contenido

Tráileres y capturas de la página de la tienda

Juegos como Adventure of a Digger

Etiquetas en común, no la misma serie.

Adventure of a Digger: historial de precios y ofertas actuales

Adventure of a Digger para PC se vende actualmente desde 8,19 € en tiendas autorizadas.

Reseñas, duración y clasificación de Adventure of a Digger

19 personas han valorado Adventure of a Digger. 5% son positivas. Steam lo llama Negative.

Preguntas frecuentes

Respondido con los propios datos de este juego. Donde no tengo nada, no digo nada.

¿Qué tiendas tienen Adventure of a Digger?
Adventure of a Digger se sigue en Steam. Esta sección lista las tiendas autorizadas y enlaza a sus páginas.
¿Dónde comprar Adventure of a Digger barato?
Desde 8,19 € en Steam ahora mismo.
¿Merece la pena Adventure of a Digger?
19 personas han valorado Adventure of a Digger. 5% son positivas. Steam lo llama Negative.
Puntuaciones
Reseñas de Steam Negative · 5%
5% positivas de 19
Contenido (7)
Requisitos
Plataforma de los requisitos del sistema
Mínimos
Minimum:
  • OS *: Windows XP
  • Processor: intel core 2 duo
  • Memory: 256 MB RAM
  • Graphics: Intel hd 4600
  • DirectX: Version 11
  • Storage: 200 MB available space
Recomendados
Recommended:
  • OS: Windows 10
  • Processor: Intel Core i9
  • Graphics: Nvidia 1080ti
  • DirectX: Version 12
  • Storage: 500 MB available space
Datos
DesarrolladorD1ONE
EditorD1ONE
GénerosCasual
EtiquetasCasual
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