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Deep Enough
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About this game
What this game is, in the developer's words
Dig deep, discover rare ores, upgrade your gear, and uncover the mysteries hidden beneath the surface in this cozy first-person mining adventure.
Dig deep. Survive the depths. Come back rich.
Deep Enough is a cozy first-person mining game where every swing of the pickaxe reveals a little more of the world. Beneath an ordinary patch of grass lies an entire underworld of veins, caverns, and legendary ores — it's up to you to dig deep enough to find them.
Core features
- Fully deformable terrain — every pickaxe strike reshapes the ground for real, powered by a signed-distance-field (SDF) system that carves the world voxel by voxel.
- 7 ores to discover — coal, tin, copper, iron, silver, gold, and the mythical violet Altarite with properties no one fully understands.
- An interactive smelter — refine your raw ore into high-value ingots. Each ore takes a different smelt time and coal cost.
- An upgradable workbench — invest your earnings with Joss for stronger pickaxes, dynamite, and to unlock new depth tiers.
- Consumables with real buffs — pizza, soda, cola: every snack grants a temporary boost (mining speed, agility, jump height). Eat them on the spot or carry them out to throw.
- Dynamic day / night cycle — procedural atmospheric scattering, birds chirping on the surface, oppressive silence deep below.
- Built-in lo-fi radio — turn on the workbench radio and skip tracks while you chip away at the rock.
The loop
1. Surface — collect surface ores, eat a slice of pizza, kick off your first smelt batch.
2. Underground — buy a better pickaxe, dive 50m, 100m, 500m. Every tier reveals rarer veins.
3. Deep biomes — explore lower zones where the air thins and Altarite faintly glows.
4. Workshop — return to Joss with a full bag, sell, refine, gear up, dive deeper.
Why Deep Enough?
- A gameplay loop that's instantly satisfying — dig, collect, sell, upgrade, repeat.
- A stylized look between cartoon and realism — easy on the eyes, great for streaming and screenshots.
- No combat — this is a game about progression and discovery, not stress. Perfect for unwinding after work.
- No ads, no microtransactions. You buy it, you play it.
Accessibility & specs
- Fully rebindable controls.
- Built-in noclip via the debug menu for explorers and content creators.
- Automatic local saves.
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Deep Enough is built by Firewall Games, a French solo studio with a soft spot for simulation and cozy aesthetics. Follow development on Discord and join the playtests to share your ideas.
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