El texto del producto se muestra en inglés porque no hay texto fuente disponible en este idioma.

PC Región ES
Juegos Indie Elements II: Hearts of Light
Elements II: Hearts of Light: imagen de cabecera
Indie · Soul Catapult

Elements II: Hearts of Light

Elements II: Hearts of Light
Windows
Mixed · 55% de 152
DesarrolladorSoul Catapult
GéneroIndie
MandoParcial
Veredicto del precio · ES
Por qué este veredicto
Reseñas de jugadores 55 % positivas de 152
Puntuación de calidad 55/100

Ofertas

Precios de tiendas oficiales y comparaciones de keyshops identificadas

Todavía no se registran ofertas para este producto.

Informar de un problema

Historial de precios

Historial de precios aceptados y mínimos registrados

Todavía no hay historial de precios registrado.

Mínimos históricos

Todavía no hay historial.

Frecuencia de ofertas

Todavía no se ha registrado el inicio de ninguna oferta.

Acerca de este juego

El juego, contado por quienes lo desarrollaron

The highly-anticipated sequel to Elements: Soul of Fire, here at last! A mysterious little girl. An insidious plot to resurrect a great evil. The legend of a faint and fading hope. And a band of young heroes desperate for answers.

"What of their descendants? What of the other Saints? The full story has yet to be told..."

A mysterious little girl. An insidious plot to resurrect a great evil. The legend of a faint and fading hope. And a band of young heroes desperate for answers.

Fans of the original will discover enhanced gameplay, a more beautiful world, a deeper party system, and darker mysteries. To everyone else... welcome.

Set 360 years after "Elements: Soul of Fire," an age of political unrest and religious intolerance forms the backdrop for the next chapter in the story.
  • The start of a brand-new chapter in the Elements saga!
  • New approachable "Easy Mode" for beginners
  • Highly customizable gameplay system
  • Comprehensive enemy encyclopedia
  • Quest-tracking interface
  • Quick menu shortcuts all across the keyboard
  • Craft weapons, armor, and jewelry
  • Build your friendships to learn skills and combos
  • Learn new magic by equipping shards that you find
  • Elemental strengths fluctuate with the days of the week
  • Moral attributes determine the growth of your stats

A message from the developer:

"Originally conceived over 15 years ago, the Elements series tells a story of hope, love, and unity while exploring the full range of human emotion and psychology. Personal empowerment is also a central theme, and it's my hope that people can be encouraged and inspired by the morals and allegories presented.

Each installment is an epic in and of itself, consisting of no fewer than 20 main characters and sweeping quests through massive worlds. All of the writing, art, and design is done by myself, with my father and I collaborating on the music. The first game took seven years to create, from 2006 to 2013. I knew the sequel might take a long time as well (especially because I'm redoing all the graphics), and I didn't want to lose the audience from the original, so I struggled to find a way to sustain interest during the development process.

For awhile, I considered releasing "E2" episodically, which would've been a technical nightmare (hence why I didn't do it). After some discussion, my publisher and I determined that Early Access is the best option, given the scope of the project and long-term commitment involved.

It's always been my desire to have a personal relationship with fans of my work, and I'd hope that the hands-on aspect of Early Access would facilitate that. In addition, as with "E1," I've included a Sketch Gallery with over 70 pieces of artwork, so you can see how my ideas and personal style developed over the years.

Release-wise, I would like to aim for two or three updates a year over a period of two or three years (or until the game is finished), consisting of successive "chapters" in the story; usually comprised of the next island to be visited. I feel this is better than more frequent, but smaller updates; in addition to allowing myself more "breathing room," so to speak (very important), there can be a sense of completeness to each "chapter" this way, while still leaving you to wonder what might happen next... kind of like continuations of a serial drama, or even "episodes" if you will (only you're not being charged for each one).

The message of Elements has the spark to ignite a movement. The nature and scope of that movement, and whether or not it gets ignited in the first place, is wholly up to those who receive it.

I hope you will support me in realizing the full extent of my vision, the vision I've dreamed of since my childhood. You'll be taking part in something truly special. Thank you.

With all the love in my soul,
~ Jeremy Zink"

Contenido

Tráileres y capturas de la página de la tienda

Juegos como Elements II: Hearts of Light

Etiquetas en común, no la misma serie.

Elements II: Hearts of Light: historial de precios y ofertas actuales

Seguimiento de precios de Elements II: Hearts of Light en tiendas autorizadas.

Reseñas, duración y clasificación de Elements II: Hearts of Light

152 personas han valorado Elements II: Hearts of Light. 55% son positivas. Steam lo llama Mixed.

Preguntas frecuentes

Respondido con los propios datos de este juego. Donde no tengo nada, no digo nada.

¿Merece la pena Elements II: Hearts of Light?
152 personas han valorado Elements II: Hearts of Light. 55% son positivas. Steam lo llama Mixed.
Puntuaciones
Reseñas de Steam Mixed · 55%
55% positivas de 152
Contenido (15)
Tecnología
MandoParcial
Requisitos
Plataforma de los requisitos del sistema
Mínimos
Minimum:
  • OS *: Windows XP or Higher
  • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster
  • Memory: 512 MB RAM
  • Graphics: Card capable of 1024 x 768 pixels or higher desktop resolution
  • Storage: 260 MB available space
Datos
DesarrolladorSoul Catapult
EditorNew Reality Games
EtiquetasEarly Access · Indie · RPG
Enlaces
Informar de un problema en esta página