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PC
12,99 € Region ES
Indie · Tom Johnson
Enemy
Content rating unavailable
Steam Deck Jugable Windows macOS Linux
Very Positive · 86% of 161
Why this verdict
Player reviews 86% positive of 161
Quality score 86/100
Offers
Accepted regional prices from official stores
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About this game
What this game is, in the developer's words
The video games you played as a kid, mashed together and remade into a tactical role-playing game.
The video games you played as a kid, mashed together and remade into a tactical role-playing game.
Every time you start a new game, the game procedurally generates a new world, using decades-old video games as its building blocks. The result is a collision of genres, where haunted swamps, tropical war zones, and peaceful mushroom villages all stand side-by-side. You'll build up your own custom squad of retro game characters, with a mix of skills ranging from mental health and reaction time, to the use of blasters and the ability to jump five times your own height.
Enemy is built on a turn-based combat system closely inspired by the original X-Com and Jagged Alliance. You'll devise strategies based around the unique set of abilities you've chosen for your team, and then execute them step-by-step, all while responding to counter-moves made by the enemy. It models the stress of battle on your heroes, who can flee or go berserk if things start to go too wrong. Additionally, everything in the game is destructible. If you damage the supports of a building in the middle of a fight, the whole structure can come crashing down on you. Inadvertently starting a small fire in the wrong place can lead to being caught in the middle of a massive inferno. Combat is dynamic, and easily spirals out of control.
Cover art by Joshua Hutchinson.
- Explore an open world where characters, items, and environments are an eclectic mashup of classic games.
- Detailed turn-based combat system inspired by the 1994 classic, X-Com.
- Realistic physics simulation and large, open environments allow for a rich variety of tactical options.
- Permanent death ensures that combat is always tense.
Every time you start a new game, the game procedurally generates a new world, using decades-old video games as its building blocks. The result is a collision of genres, where haunted swamps, tropical war zones, and peaceful mushroom villages all stand side-by-side. You'll build up your own custom squad of retro game characters, with a mix of skills ranging from mental health and reaction time, to the use of blasters and the ability to jump five times your own height.
Enemy is built on a turn-based combat system closely inspired by the original X-Com and Jagged Alliance. You'll devise strategies based around the unique set of abilities you've chosen for your team, and then execute them step-by-step, all while responding to counter-moves made by the enemy. It models the stress of battle on your heroes, who can flee or go berserk if things start to go too wrong. Additionally, everything in the game is destructible. If you damage the supports of a building in the middle of a fight, the whole structure can come crashing down on you. Inadvertently starting a small fire in the wrong place can lead to being caught in the middle of a massive inferno. Combat is dynamic, and easily spirals out of control.
Cover art by Joshua Hutchinson.
Media
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Price intelligence
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Enemy price history and best deals
Enemy for PC currently sells from 12,99 € at authorized stores.
Frequently asked questions
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Where can I buy Enemy?
Enemy is tracked at steam. We only list authorized stores here and always link out with a clean outbound link.
Scores
Steam reviews Very Positive · 86%
86% positive of 161
Media (7)





Tech
Steam DeckJugable
SteamOSCompatible
Requirements
Logros (20)
ACH_ENEMY_PANIC 57.4%
ACH_KILL_COLLISION 29.2%
ACH_KILL_FIRE 28.8%
ACH_DAMAGE_75 23.0%
ACH_NIGHT 18.3%
ACH_ONE_SURVIVOR 17.5%
ACH_REACH_BOSS_CASTLE 15.2%
ACH_SAVE_TOWN 12.5%
Facts
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