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PC Steam 20,99 € Region ES
Juegos Indie Fantasy Grounds - Terror Australis - 2nd Edition
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Indie · SmiteWorks USA, LLC

Fantasy Grounds - Terror Australis - 2nd Edition

Fantasy Grounds - Terror Australis - 2nd Edition
Windows macOS Brazil · 10+
No user reviews · 0% of 0
DesarrolladorSmiteWorks USA, LLC
GéneroIndie
MandoParcial
Wait for a sale Price verdict · ES updated 2 days ago

No discount right now. The current price is 100% of the way from its all-time low to full price.

Why this verdict
Price position between all-time low and full price 100%
All-time low €16.79 · 19d ago
Value score 0/100

Ofertas

Precios de tiendas oficiales y comparaciones de keyshops identificadas

Tiendas oficiales (1)
Steam
comprobado 2 days ago Lowest price
Mínimo de esta tienda 16,79 € · Mínimo en todas las tiendas 16,79 €
Steam, tienda oficial, 20,99 €
20,99 € Comprar en Steam
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Price history

Historial de precios aceptados y mínimos registrados

Historical lows
All-time low ATL €16.79 2026-07-03
3-month low €16.79
12-month low €16.79
Current €20.99
Frecuencia de ofertas
Inicios de ofertas registrados 1
Desde que comenzó la última oferta 18,9 días
Price events From the accepted price history
Jul 9, 2026
Sale ended · back to €20.99
Jul 3, 2026
New all-time low €16.79

Paquetes y lotes

About this game

What this game is, in the developer's words

[H2] Terror Australis - 2nd Edition[/H2] [B] Call of Cthulhu in the Land Down Under[/B] The driest, flattest, and smallest continent, Australia is almost as big as the continental United States, but has a fraction of the inhabitants--six million people in 1925. Beyond the settled areas, three-quarte

Terror Australis - 2nd Edition

Call of Cthulhu in the Land Down Under
The driest, flattest, and smallest continent, Australia is almost as big as the continental United States, but has a fraction of the inhabitants--six million people in 1925. Beyond the settled areas, three-quarters of the land remain relatively little known until after World War Two. Seen by those in Europe and America as one of the last great wildernesses, despite decades of exploration and incursion, it remained a place that guarded its secrets.
While the ancient and primordial character of the Australian inland lures many, it is the cities in the south and east that have become centers of population. Surprisingly modern and surprisingly British in character--it is not uncommon for foreign visitors to express astonishment when they disembark from their steamer in Sydney or Melbourne and find themselves in a great metropolis with all the modern refinements of London or New York. Ever present, though, are the modern blights afflicting cities worldwide: organized crime, overcrowding, civil unrest, and uncertainty.
This unique mix of old and new--the tension between civilization and the frontier--is what makes Australia a particularly fertile 1920s setting for
Call of Cthulhu . Those Keepers wishing to challenge their players with tales of gang-related squalor underpinned by ancient Mythos threats can find ample opportunity in Australia's urban environments. Equally, investigators do not have to go too far into the Outback to become entangled in tales of stark frontier life bereft of modern conveniences of technology, underpinned by dark shadows cast by the Ctuhlhu Mythos that seem to haunt the very landscape. And for Keepers who wish to push investigators to the very limits of wilderness survival, there is no shortage of opportunities for true expeditions into places where Europeans and Americans have never set foot.
In Australia, the investigators come face-to-face with supernatural forces that have endured for longer than humanity has existed; they can attempt to step inside the ancient legends of the Aboriginal peoples of Australia in search of mystical knowledge; they can cross swords with nefarious cults intent on diabolic schemes, or challenge unwitting scientists who haplessly threaten to achieve a similar end by probing the mysteries of the Australian land.
Brining your investigators to Australia is certain to reward your gaming group. For, as soon as they have set foot upon this ancient continent, adventure, peril, and mystery abound. Whether run as an Australian campaign, a series of one-shot games, or a protracted stop over during a globe-spanning campaign, the time spent in the Land Down Under will not be wasted!

What's In the Book?

Australian History and Geography
Covers the European exploration, from the land being a convict colony through to the Australian gold rush, and beyond to the Great War and its aftermath. We then look at the geography of the Australian continent, noting some archaeological sites and providing an overview of the differing regions and climates.
Australians
Here we focus on the history of Aboriginal Australians and Torres Strait Islanders, as well as the white population, and contrast life in the urban and life in the rural environments. Special focus is given to Australian investigators, with new skills and occupations appropriate to for Aboriginal and white Australians. We round things out with brief biographies of some key Australians of the post-Great War period, who might be encountered by wandering investigators.
Resources for 1920s Australia
This chapter provides a toolkit of historical subjects, usable by Keepers, for running games in Australia. Topics include law enforcement, transport, mounting expeditions into the Outback, communications, and sources for research.
Australian Cities
Provides an in depth look at some of Australia's key cities, including Sydney, Melbourne, Perth, Adelaide, and Brisbane. Maps are provide for each city, as well as details on notable mysteries or events, and suggestions concerning cults in thrall to the gods and horrors of the Cthulhu Mythos.
Alcheringa
Known to some as "the Dreaming" or "Dreamtime," the Alcheringa chapter focuses on how to incorporate the wisdom and learning stemming from Aboriginal cultural traditions into games, and features special rules and mechanics for running "dream quests" to gather important information to solve dire situations facing the investigators, as well as the rewards for "solving" a "Song-Line." The stages of a Song-Line are discussed and presented with examples, such as the Story of Bigibila, which can be played as a scenario introduction to Alcheringa. Topics such as Aboriginal sorcery and artifacts are also discussed.
The Mythos in Australia
Here, the book looks at the dark conspiracies and taint of the Cthulhu Mythos upon the Australian soil, with particular reference to the legacy of the Great Race, the Flying Polyps, and to the elusive and mysteries Sand Dwellers. A range of Mythos cults are presented, ready for the Keeper to incorporate into games, as well as featuring some of the other Mythos monsters that could be found lurking in dark shadows.

Scenarios

The book is rounded out with two large scenarios and appendices.
Long Way From Home : the investigators look into a series of odd and unexplained meteor showers and are drawn into a web of intrigue involving some ancient foes. Presented as a sandbox with multiple entry points, the scenario features a range of plots and encounters set in the remote region of Paralana.
Black Water,
White Death : sought-after papers concerning Australia's convict history lead the investigators to Tasmania and to a dark mystery to terrify the dreams of all concerned. What begins as a simple matter of attending an auction ends with terror and a cosmic threat.
Gathered in the appendices are some of Australia's deadly wildlife, with game profiles provided for their use in games, as well as timelines covering Australia, and recommended further reading and viewing.
In Australia, investigators will come face-to-face with supernatural forces that have endured for longer than humanity has existed. It is a land of adventure, danger, and ageless wisdom--a perfect for setting for
Call of Cthulhu !
Adapted for Fantasy Grounds by:
ColinRichardson
Requires: The free Fantasy Grounds virtual tabletop (VTT) software and a one time purchase of the Call of Cthulhu 7E ruleset.

Media

Trailers and screenshots straight from the store page

Fantasy Grounds - Terror Australis - 2nd Edition: historial de precios y ofertas actuales

Fantasy Grounds - Terror Australis - 2nd Edition para PC se vende actualmente desde 20,99 € en tiendas autorizadas. Su mínimo histórico es 16,79 €, alcanzado el 2026-07-03.

Reseñas, duración y clasificación de Fantasy Grounds - Terror Australis - 2nd Edition

Brazil lo clasifica como 10+, señalado por Violência fantasiosa, Violência.

Preguntas frecuentes

Respondido con los propios datos de este juego. Donde no tengo nada, no digo nada.

¿Qué tal está el precio actual de Fantasy Grounds - Terror Australis - 2nd Edition?
El veredicto sobre el precio: esperar. El precio actual está al 100% del camino entre su mínimo histórico y el precio completo. Las rebajas de temporada ya lo han dejado más barato.
¿Cómo se compara 20,99 € con el historial de precios de Fantasy Grounds - Terror Australis - 2nd Edition?
20,99 € está al 100% del camino entre el mínimo histórico de 16,79 € y el precio completo. En el historial figura un precio más bajo.
¿Qué tiendas tienen Fantasy Grounds - Terror Australis - 2nd Edition?
Fantasy Grounds - Terror Australis - 2nd Edition se sigue en Steam. Esta sección lista las tiendas autorizadas y enlaza a sus páginas.
¿Dónde comprar Fantasy Grounds - Terror Australis - 2nd Edition barato?
Desde 20,99 € en Steam ahora mismo. Su precio más bajo registrado es 16,79 €, el 2026-07-03. Hoy el precio está al 100% del camino entre ese mínimo y el precio completo.
¿Qué clasificación por edad tiene Fantasy Grounds - Terror Australis - 2nd Edition?
Fantasy Grounds - Terror Australis - 2nd Edition está clasificado como Brazil 10+. La clasificación Brazil señala Violência fantasiosa, Violência.
Scores
Steam reviews No user reviews · 0%
Media (7)
Tech
MandoParcial
Requirements
System requirements platform
Minimum
Minimum:
  • OS: Windows 7x, 8x, or 10x
  • Processor: 1.6 GHz or higher processor
  • Memory: 1 GB RAM
  • Graphics: Graphics card recommended
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 500 MB available space
  • Sound Card: a sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord.
  • Additional Notes: Requirements vary by the add-ons installed and the number of players connecting to your game.
Recommended
Recommended:
  • OS: Windows 7x, 8x, or 10x
  • Processor: 2.0 GHz or higher processor
  • Memory: 4 GB RAM
  • Graphics: DirectX or OpenGL compatible card.
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Sound Card: a sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord.
  • Additional Notes: Requirements vary by the add-ons installed and the number of players connecting to your game.
Minimum
Minimum:
  • OS: 10.6.8 or newer
  • Processor: 1.6 GHz or higher processor
  • Memory: 1 GB RAM
  • Graphics: Graphics card recommended
  • Network: Broadband Internet connection
  • Storage: 500 MB available space
  • Sound Card: A sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord.
  • Additional Notes: This product uses a wine wrapper to simplify installation
Recommended
Recommended:
  • OS: 10.6.8 or newer
  • Processor: 2.0 GHz processor or higher
  • Memory: 4 GB RAM
  • Graphics: DirectX 9.0 compatible video adapter
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Sound Card: A sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord.
  • Additional Notes: This product uses a wine wrapper to simplify installation
Facts
DesarrolladorSmiteWorks USA, LLC
GénerosIndie · Rol · Estrategia
ModesCooperativo
Clasificaciones
Brazil10+

Violência fantasiosa, Violência

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