El texto del producto se muestra en inglés porque no hay texto fuente disponible en este idioma.
Life of a Lonely Indie Game Developer
Memoria de precios
Datos de tiendas oficiales para esta región · ES
No hay suficientes datos registrados para comparar los precios.
- Precio oficial actual No registrado
- Precio habitual No registrado
- Mínimo registrado No registrado
- Comparación con las ofertas habituales No registrado
- Intervalos de oferta observados No hay suficientes inicios de oferta registrados para establecer un intervalo.
- Muestra de intervalos 0
- Periodo observado No registrado
- Confianza insuficiente
Ofertas
Precios de tiendas oficiales y comparaciones de keyshops identificadas
Todavía no se registran ofertas para este producto.
Informar de un problema
Historial de precios
Historial de precios aceptados y mínimos registrados
Todavía no hay historial de precios registrado.
Todavía no hay historial.
Todavía no se ha registrado el inicio de ninguna oferta.
Acerca de este juego
El juego, contado por quienes lo desarrollaron
"Create the games you want, at the time you want, and live doing only what you love." In this realistic life simulation game, an independent game developer dreams of such a life, struggling with money and time while paying taxes until death. Whether this life is happy or truly lonely, you decide.
"How many more games can I make before I die?"
"What if it doesn't sell?"
"I need to earn money, improve my skills, but I also want to make games."
"Oh, am I already this old?"
This is a realistic life simulation game focusing on the money and time of an individual game developer.
There are no clear objectives. Whether to create your favorite game, earn a lot of money, or live long, it is all up to your choices.
Time and Death
■ The protagonist ages and will eventually die; when that happens, the game ends.
■ You can pull reckless stunts like cutting your sleep, but it harms your health and shortens your life. Keep drinking and smoking in moderation.
Money
■ Just being alive costs money (rent, insurance, pension, taxes, etc.).
■ Therefore, if your own games don’t bring in cash, you’ll need other sources (part-time jobs, contract work, gambling, investing, etc.).
Growth and Development
■ You can train any abilities you like (self-discipline, graphics, programming, scenario writing, fame, etc.).
■ You can acquire various traits (motivation drops more slowly, better sleep quality, faster development, etc.).
■ You can make whatever game you like (genre, scope, engine, how you create assets, cloning, etc.).
■ However, everything takes time, and time is finite.
Loneliness
■ You can’t form a team or company; you will make games alone forever. Outsourcing and buying assets are allowed, though.
■ You can’t make friends, and you can’t get married.
■ You can keep a pet, but of course the pet will age and eventually leave you.
Reincarnation
■ When you finish a lifetime, you can be reborn retaining part of your abilities and live life again.
■ You may also obtain powerful traits at reincarnation (owning property, tax exemption, no stress, pets never die, etc.).
※ The game, its systems, and its laws are fictional. In the real world, obey the laws of your country. Also, in real life it’s probably better to make friends and companions.
Contenido
Tráileres y capturas de la página de la tienda
Life of a Lonely Indie Game Developer: historial de precios y ofertas actuales
Seguimiento de precios de Life of a Lonely Indie Game Developer en tiendas autorizadas.
Reseñas, duración y clasificación de Life of a Lonely Indie Game Developer
Brazil lo clasifica como 10+.
Preguntas frecuentes
Respondido con los propios datos de este juego. Donde no tengo nada, no digo nada.
¿Qué clasificación por edad tiene Life of a Lonely Indie Game Developer?





