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Sid Meier's Civilization® VII: Colección Mareas de poder
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- Precio oficial actual 29,99 €
- Precio habitual 29,99 €
- Mínimo registrado 14,99 €
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- Intervalos de oferta observados de 12,5 a 12,5 días · mediana de 12,5 días
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- Periodo observado del 3 jul 2026 al 16 jul 2026 · 12,5 días
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- Sid Meier's Civilization® VII: Tides of Power Collection Desde 29,99 €
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Explore new possibilities for your personalized empire in Sid Meier's Civilization® VII with the post-launch paid add-on content of the Tides of Power Collection!
Tides of Power Collection
About the Game
Tides of Power Collection* includes:
• 2 new leaders: Edward Teach, Sayyida al Hurra
• 4 new civilizations: Tonga, Republic of Pirates, Ottomans, Iceland
• 4 new Wonders: Great Lighthouse, Nan Madol, Great Blue Hole, Mapu'a Vaea Blowholes
Explore new possibilities for your personalized empire with post-launch paid add-on content of the Tides of Power Collection! Embody two new leaders: Edward Teach and Sayyida al Hurra. Lead four new civilizations: Republic of Pirates, Tonga, Ottomans, and Iceland. Discover the majesty of four new Wonders: Great Lighthouse, Nan Madol, Great Blue Hole, and Mapu'a Vaea Blowholes.
EDWARD TEACH LEADER
Edward Teach, better known as Blackbeard, was an English pirate whose name sparked dread in the captains of the Caribbean. In 1716, he joined the crew of Benjamin Hornigold, a leader of the Flying Gang, and quickly gained his own ships. With his impressive height, his long beard (decorated with, at times, lit fuses), and reputation for violence, he stalked the sea-lanes of the Caribbean and the nightmares of sailors. He outlived the Flying Gang and moved his operation to the Outer Banks of present-day North Carolina, where a pirate hunter, Robert Maynard, finally caught up with him.
Attributes: Militaristic, Economic
Unique Ability - Blackbeard: All Naval Units gain the Pirate Ability, allowing them to cross borders of other civilizations, Plunder Trade Routes from non-Allied civilizations, and attack Naval Units of non-Allied civilizations without declaring war. Defeating any Naval Units with your own Naval Units provides Gold equal to a set percentage of its Combat Strength and captures that Unit. Increased Gold maintenance costs for all Naval Units.
Agenda - Queen Anne's Revenge: Increase Relationship by a Small Amount with leaders that build Naval Units. Decrease Relationship by a Small Amount with leaders that neglect to build Naval Units.
SAYYIDA AL HURRA LEADER
In the wake of Granada's fall, Sayyida al Hurra rose as Morocco's champion to challenge Iberian power in North Africa. As the sole ruler of Tétouan, she was a fierce diplomat who strong-armed the Europeans in their native tongues and earned their admiration. When talks failed, she turned to the Barbary corsairs, forging alliances with famed pirates who kept her waters safe and her city wealthy.
Attributes: Diplomatic, Militaristic
Unique Ability - Hakima Tatwan: Receive a Naval Unit every time you complete an Espionage Action. Naval Units stationed on a District provide increased Culture and increased Influence per Age. No Influence penalty for your Espionage being revealed. Opponents cannot use Counter Spy against you.
Agenda - Wattasid Dynasty: Decrease Relationship by a Medium Amount with leaders who have the most Naval Units on the map. Increase Relationship by a Small Amount with leaders who have the least Naval Units on the map.
TONGA - ANTIQUITY AGE CIVILIZATION
Into the endless blue, in search of new lands on scattered islands, the Polynesians sailed, settling the island of Tonga nearly three thousand years ago. Around 1000 CE, though, came another expansion, the Tu'i Tonga Empire – a struggle for dominance, tribute, and fealty over the Pacific. The Tongan kings maintained this system of hierarchical lordship over the islands until it, too, splintered.
Attributes: Expansionist, Diplomatic
Unique Ability - Lords of the South: Increased Influence on City Halls and the Palace if adjacent to Coast. Cannot incorporate City-States.
Unique Civilian Unit: Tehina (Unique Scout Unit)
Unique Military Unit: Kalia (Unique Naval Unit)
Associated Wonder: Ha'amonga 'a Maui
REPUBLIC OF PIRATES - EXPLORATION AGE CIVILIZATION
Where there is wealth, there is greed. The scramble for new world riches in the early 18th century brought English, Spanish, French, and Dutch fleets – but the prospect of quick riches also brought pirates. These were rarely organized, but in 1706, one band, the Flying Gang, took over the island of New Providence in the Bahamas and set up a short-lived republic for all who sought fortune…and came with few scruples.
Attributes: Economic, Militaristic
Unique Ability - Flying Gang: Increased Yields from Pillaging and Coastal Raiding with Naval Units. Settler Units cannot be trained or purchased, but you can capture other civilizations' Settlers. Naval Units, Treasure Convoys, and Buccaneer Units can move into other civilizations' borders without being at war or having Open Borders.
Unique Civilian Unit: Buccaneer (Unique Commander Unit)
Unique Military Unit: Sloop (Unique Naval Unit)
Associated Wonder: Havana Harbor
ICELAND - EXPLORATION AGE CIVILIZATION
On a volcanic, windswept island, the Icelanders forged a commonwealth of chieftains and warriors, lawyers and scholars. Icelandic longships ranged far and wide – Vikings terrorized Europe's rivers and coasts as explorers roamed North America. Poets and saga-writers preserved their deeds alongside tales of gods, saints, and heroes. Centuries of independence held until Iceland, weakened by civil war, submitted to Norway.
Attributes: Militaristic, Cultural
Unique Ability - Kringla Heimsins: Receive a set amount of Culture when you discover a Natural Wonder in Distant Lands and a smaller, set amount of Culture for every set number of Tiles Explored (effect scales based on game speed). Missionaries cost a set percentage more.
Unique Civilian Unit: Saga Hero (Unique Great Person Unit)
Unique Military Unit: Víkingr (Unique Naval Unit)
Associated Wonder: Reykjaholt
OTTOMANS - MODERN AGE CIVILIZATION
From the shores of the Bosphorus, the Ottomans ruled an empire spanning six centuries and three continents. By the 19th century, the world's wealth flowed through the Grand Bazaar and the Ottoman navy ruled the seas. Tension between the religious and the secular prompted major reforms to reforge the Ottomans for a new era. But these changes came too late, and the empire gave way to the modern Republic of Türkiye.
Attributes: Militaristic, Cultural
Unique Ability - Devlet-i ʿAlīye-i ʿOsmānīye: When you Excavate an Artifact in the Ottomans' territory, generate an additional Artifact for all players. Infantry and Naval Units receive increased Combat Strength when attacking.
Unique Military Units: Barbary Corsair (Unique Light Naval Unit), Janissary (Unique Infantry Unit)
Associated Wonder: Sultanahmet Camii
4 NEW WONDERS
- Great Lighthouse
- Nan Madol
- Great Blue Hole
- Mapu'a Vaea Blowholes
*Base game required. Each DLC will be delivered automatically in-game when they are available. Terms apply.
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Sid Meier's Civilization® VII: Colección Mareas de poder: historial de precios y ofertas actuales
Sid Meier's Civilization® VII: Colección Mareas de poder para PC se vende actualmente desde 29,99 € en tiendas autorizadas. Precio más bajo desde el 3 jul 2026: 14,99 €.
Reseñas, duración y clasificación de Sid Meier's Civilization® VII: Colección Mareas de poder
298 personas han valorado Sid Meier's Civilization® VII: Colección Mareas de poder. 64% son positivas. Steam lo llama Mixed. PEGI lo clasifica como 12+, señalado por Violence, Bad Language, In-Game Purchases.
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