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SnatchDeck
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About this game
What this game is, in the developer's words
Steal, Adapt, Survive! SnatchDeck is a fast-paced and addicting card game that can be played both casually and strategically. Build a powerful deck on the fly by stealing cards from your opponents mid-round. You'll have to adapt your strategy round by round to avoid death.
Steal, Adapt, Survive!
SnatchDeck is a deck-builder rogue-like where your power can be ripped away in a second! Instead of gaining cards from a shop, you'll have to snatch them right out of the decks of your enemies. But beware, enemies can steal cards from you as well. You won't just upgrade your deck — you'll have to keep it from being destroyed. Keep enemies alive for longer to take their cards. In SnatchDeck, every enemy becomes a game of risk versus reward.
Easy to Learn Battle System
Each turn, choose one of three cards to play. First person to run out of cards in their deck loses.
Both Casual and Strategic Play
While each turn is just a few basic decisions, they build up into long-term strategies to maintain control over the contents of your deck. You'll have to balance between quickly wiping an enemy out or riskily extending their life for more cards.
A Wide Variety of Cards to Steal
Cards can deal damage, buff each other, add powerful triggered effects, and most importantly, steal cards. There's rarely one card that's objectively better than another. You'll have to make tough calls and cut cards you might've wanted to keep.
Elusive Boss Cards
Every 10 rounds face off against a powered up opponent. Each boss has one elusive boss card. Boss cards have wild effects that can take the game to a whole other level. The only way to get a boss card is to steal it directly out of the hands of a boss. If you kill the boss without getting their boss card it's gone forever. But spend too long and you're dead.
Quests and Achievements
Complete procedurally generated quests to earn gems. Gems can be used to buy cosmetics. Achievements are handcrafted challenges for players to conquer. Quests and achievements provide optional challenges and goals.
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