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DREADHOLM
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About this game
What this game is, in the developer's words
A dark fantasy isometric online RPG featuring classes, randomized loot, instanced dungeons, and party-based boss fights. Built from scratch by a solo developer. Free to play, no microtransactions.
Dreadholm is an isometric online RPG set in a dark fantasy world where something has gone very wrong. The village of Ashvale is surrounded. Creatures crawl out of the wilds, the dead are rising, and the plague only known as the withering continues to spread. You arrive with nothing but your weapon.
CLASSES
Warrior - Melee brawler. Builds rage with every hit and spends it on powerful abilities. Tough enough to stand in the middle of a fight and keep swinging.
Mage - Ranged caster. High damage, low survivability. Manage your mana and you'll clear rooms. Mismanage it and you'll be walking back from spawn.
Ranger - Mobile ranged DPS. Fast attacks, high crit chance, built around kiting. If something can't reach you, it can't hurt you.
Priest - Holy support. Heals, buffs, and keeps the party of their feet. Dungeons are a lot harder without one.
LOOT
Equipment drops with randomized affixes... Prefixes and suffixes that roll different stats every time. Your longsword more than likely will not have the same stats as the next one that drops. Compare gear, weigh tradeoffs, and chase your upgrades. Trade what you don't need on the auction house to other players.
DUNGEONS
Instanced dungeons with scaled difficulty. Boss encounters have traditional telegraphed abilities that require positioning and coordination. Bring a party.
EARLY ACCESS
Dreadholm is in active development. It's built from the ground up with a proprietary engine and server by one developer. Updates are regular, feedback is read, and will constantly shape the world and what gets worked on next. What's here now is playable and growing.
Free to play. No cash shop. No paid advantages.
Media
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