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PC 29,99 € Région FR
Jeux Simulation Empires of the Undergrowth
Empires of the Undergrowth: illustration d’en-tête
Simulation · Slug Disco

Empires of the Undergrowth

Empires of the Undergrowth
Steam Deck Jouable Windows macOS Brazil · 6+
Very Positive · 94% sur 18,246
DéveloppeurSlug Disco
ManetteComplète
Attendre Verdict sur le prix · FR mis à jour il y a 4 h

Le prix actuel est proche du prix fort. Les promotions saisonnières l’ont déjà rendu moins cher.

Pourquoi ce verdict
Prix le plus bas depuis le 27 juin 2026 8,99 € · il y a 30 j
Avis des joueurs 94 % positifs sur 18 246
Score de qualité 94/100
Score de valeur 0/100

Mémoire des prix

Données des boutiques officielles pour cette région · FR

Comparaison de prix étayée
  1. Prix officiel actuel 29,99 €
  2. Prix normal 29,99 €
  3. Prix enregistré le plus bas 8,99 €
  4. Comparaison avec les promotions habituelles Non enregistré
  5. Intervalles de promotion observés Pas assez de débuts de promotion enregistrés pour établir un intervalle.
  6. Intervalles observés 0
  7. Période observée du 27 juin 2026 au 27 juin 2026 · 0 jours
  8. Fiabilité insuffisante

Offres

Prix des boutiques officielles et comparaisons de keyshops signalées

Boutiques officielles (1)
Steam
vérifié il y a 4 h Prix le plus bas
Minimum de cette boutique 8,99 € · Minimum toutes boutiques 8,99 €
Steam, boutique officielle, 29,99 €
29,99 € Acheter chez Steam
Lien direct vers la boutique. Le paiement reste chez la boutique.
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Historique des prix

Historique des prix acceptés et prix enregistrés les plus bas

Prix historiquement bas
Prix le plus bas depuis le 27 juin 2026 8,99 € 2026-06-27
Prix le plus bas depuis le 27 juin 2026 8,99 €
Prix le plus bas depuis le 27 juin 2026 8,99 €
Actuel 29,99 €
Rythme des promotions
Débuts de promotion enregistrés 1
Évolution des prix D’après l’historique des prix acceptés
23 juil. 2026
Promotion terminée · retour à 29,99 €
27 juin 2026
Prix le plus bas depuis le 27 juin 2026 8,99 €

DLC (2)

Contenu additionnel pour ce jeu

Packs et lots (3)

Packs multi-produits qui incluent ce jeu

À propos de ce jeu

Le jeu, présenté avec les mots de ses créateurs

Command swarms of warriors at an unprecedented scale of warfare in this blend of RTS and base-building. Lead ant colonies against the many fearsome threats of the insect world, while building intricate nests, developing pheromone-based tactics, and evolving to meet growing dangers.

Forge your empire in the world of ants, building extensive nests and managing an intricate hierarchy in a way that puts the real-time strategy genre under the microscope. Control a variety of warrior ant species in intense battles, command your workers to build and supply an ever-expanding base, and protect your queen at all costs while navigating the unique threats and opportunities of the insect world.

Hundreds of warriors clash in a melee of gnashing mandibles as formic acid artillery fires overhead. Nightfall has come and the last of the workers are rushing back underground, dodging beetles to deliver food to the nest. The stockpile is empty, and without more, reinforcements will not hatch for the ongoing war between the duelling Empires of the Undergrowth.

  • Starting from a central room hosting your queen, order your workers to develop and optimise your nest – a vast network of store rooms, nurseries, and hallways. Dig through a hex-based maze of soil and bedrock, seeking food and fending off other underground dwellers.

  • Push beyond the confines of your nest to see what the world above has to offer – with seeds, nectar, fungus, other insects, and even amphibians on the menu, there's plenty to choose from, but each food source comes with its own strategic tradeoffs and challenges. Will you venture forth and fight off the ladybugs that eat and deplete your source of renewable honeydew drops, or do the surrounding nocturnal creatures present too much of a risk for your fledgling colony? Each decision you make has a ripple effect that can doom your colony if you aren’t quick to react to evolving circumstances.

  • Manage a multitude of species with different attack patterns, natural weapons, and evolutionary paths to tackle the particular dangers of your current biome. Nighttime sorties are at times essential as you look to secure food supplies, though unsuspecting ants might fall prey to the dangers that lurk after sundown. Come morning, you’ll find yourself competing with other ant colonies instead, entering enemy nests to attack their queens while defending your own. Prepare to operate and coordinate simultaneous war efforts across multiple underground and overground maps as your threats and opportunities change with each passing moment – there’s no single path to domination.

Workers scurry in from the surface. Few have returned, but they carry valuable sources of food that will help reinforce the front as a new wave of warriors pour forth from the nurseries, eagerly following the scent of pheromones that tell them where to go and what to do en route. They are the last bastion of the colony, born with a singular purpose – hold the line!

  • Design and organise multiple nurseries and assign them individual pheromone groups, with each pheromone group taking orders through the placement of pheromone markers, adjustable rules of engagement, and context. Learning to navigate the behaviours of your ants, as well as each species’ strengths and weaknesses, is integral to securing success.

  • Each pheromone group can be specialised on the fly, told to exclusively collect food, partake in combat, or do both – the right decision can turn the tide of battle. In desperate times, when the colony is starving and new eggs have stopped hatching as a result, will your warrior caste focus on gathering food at the risk of being picked off by aggressive enemies en route? Or will the soldiers divide into escort groups for your remaining workers, ensuring survivability at the cost of overall efficiency elsewhere? Don’t forget to keep at least some workers at the nest to dig, build, and maintain the placement of eggs, to ensure the survival of your ant economy.

  • Each species of ant presents its own set of strengths and weaknesses on the battlefield. In special game modes where multiple species can be raised in the same colony, your decision to raise and upgrade one or the other will completely change the way you do battle. Trap-jaw ants fight in melee, occasionally leaping back to replenish lost hitpoints. Leafcutter majors fulfil their natural role as protectors by drawing enemy aggression onto themselves to give allied ants an opportunity to flank, regroup, or escape. Wood ants can evolve to fire formic acid as long range artillery or in a more rapid, straight line. Find synergies between the multitude of natural strengths and weaknesses of each species, and prepare to defend against them when warring with rival colonies.

  • Your enemies are equally varied – apart from other ant colonies, you’ll engage in combat against arachnids, amphibians, crustaceans, and a wide variety of insect species. These powerful and often (comparatively) gigantic creatures present a unique threat to an unprepared colony, and only superior tactics can overcome them. An envelopment manoeuvre can circumvent the adult devil’s coach horse beetle's stunning spray, while tactically isolating and overwhelming hermit crabs one by one will bring their demise faster than they can hunker down to heal.

Victory is certain! Reinforcing troops arrive in the nick of time, fearless in the face of the horrifying abomination before them. Today the sadistic scientist has blended hermit crabs with scorpions into a terrifying new threat, but the colony has evolved wisely after experiencing such unnatural foes before. After a protracted battle the fearsome chimaera teeters on the brink of collapse, but a new foe arrives on the battlefield – piercing through the skies above, the hand of some strange being comes down to crush half the reinforcing troops, and from the great beyond the scientist lets forth an evil cackle. The tide has turned once more…

Apart from the classic RTS skirmishes against the AI and unique seasonal challenges, Empires of the Undergrowth also features a narrative-driven campaign mode. Follow the simultaneous progress of a lab experiment centred around the mysterious Formica ereptor gene-thief ants alongside a documentary series that explores the various species of ants in their natural biomes. Earn resources through successful documentary missions to upgrade your persistent lab colony and evolve according to your preferred playstyle as you put your ants through a multitude of brutal tests conducted in the name of ‘science’ – but not all is as it first seems…

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Empires of the Undergrowth : historique des prix et offres actuelles

Empires of the Undergrowth sur PC se vend actuellement à partir de 29,99 € dans des boutiques autorisées. Prix le plus bas depuis le 27 juin 2026: 8,99 €.

Avis, durée de jeu et classification de Empires of the Undergrowth

18 246 personnes ont évalué Empires of the Undergrowth. 94% sont positives. Steam appelle ça Very Positive. Brazil le classe 6+, signalé pour Violência fantasiosa.

Questions fréquentes

Réponses tirées des données de ce jeu. Là où je n'ai rien, je ne dis rien.

Le prix actuel de Empires of the Undergrowth est-il intéressant ?
Le verdict sur le prix : attendre. Les promotions saisonnières l'ont déjà rendu moins cher.
Quelles boutiques proposent Empires of the Undergrowth ?
Empires of the Undergrowth est suivi chez Steam. Cette section liste les boutiques autorisées et renvoie vers leurs pages.
Empires of the Undergrowth pas cher : où trouver le meilleur prix ?
À partir de 29,99 € chez Steam en ce moment. Son prix le plus bas enregistré est 8,99 €, le 2026-06-27.
Empires of the Undergrowth vaut-il le coup ?
18 246 personnes ont évalué Empires of the Undergrowth. 94% sont positives. Steam appelle ça Very Positive.
Quelle est la classification par âge de Empires of the Undergrowth ?
Empires of the Undergrowth est classé Brazil 6+, Indonesia 13+, Germany (Steam rating) 6+ selon les organismes. La classification Brazil signale Violência fantasiosa.
Scores
Avis Steam Very Positive · 94%
94% positifs sur 18,246
Médias (10)
Technique
Steam DeckJouable
SteamOSCompatible
ManetteComplète
Configuration
Plateforme de la configuration requise
Minimale
Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i5-760 (quad-core) / AMD® Phenom™ II X4 965 (quad-core)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GT 440 (1 GB) / AMD® Radeon™ HD 6750 (1 GB)
  • DirectX: Version 11
  • Storage: 5 GB available space
Recommandée
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i5-2400 (quad-core) / AMD® FX-Series™ FX-8100 (quad-core)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 550 Ti (1 GB) / AMD® Radeon™ HD 7750 (1 GB)
  • DirectX: Version 12
  • Storage: 5 GB available space
Minimale
Minimum:
  • OS: macOS 12 (Monterey) or later
  • Processor: Intel® Core™ i5-760 (quad-core) / AMD® Phenom™ II X4 965 (quad-core)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GT 440 (1 GB) / AMD® Radeon™ HD 6750 (1 GB)
  • Storage: 5 GB available space
Recommandée
Recommended:
  • OS: macOS 12 (Monterey) or later
  • Processor: Intel® Core™ i5-2400 (quad-core) / AMD® FX-Series™ FX-8100 (quad-core)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 550 Ti (1 GB) / AMD® Radeon™ HD 7750 (1 GB)
  • Storage: 5 GB available space
Minimale
Minimum:
  • OS: Any reasonable new Linux distro (Ubuntu 16.04)
  • Processor: Intel Core i3-4340 / AMD FX-6300
  • Memory: 4 GB RAM
  • Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
  • Storage: 2 GB available space
Recommandée
Recommended:
    Succès (186)
    New Home
    New Home 65.8%

    Beat the level "New Home".

    New Home - Medium
    New Home - Medium 60.2%

    Beat "New Home" on medium difficulty.

    Subjugation
    Subjugation 58.8%

    Beat the level "Subjugation".

    The First Experiment
    The First Experiment 53.7%

    Beat the formicarium challenge "The First Experiment".

    Subjugation - Medium
    Subjugation - Medium 53.2%

    Beat "Subjugation" on medium difficulty.

    The First Experiment - Medium
    The First Experiment - Medium 46.8%

    Beat "The First Experiment" on medium difficulty.

    Rising Tide
    Rising Tide 33.9%

    Beat the level "Rising Tide".

    The Second Experiment
    The Second Experiment 33.0%

    Beat the formicarium challenge "The Second Experiment".

    Fonctionnalités Steam
    Cartes à échangerCloud
    Classifications
    Brazil6+

    Violência fantasiosa

    Indonesia13+

    Kekerasan

    Germany (Steam rating)6+

    Fantasy-Gewalt

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