Le texte du produit est affiché en anglais parce que le texte source n’est pas disponible dans cette langue.
evoke: The Rules of Toys
Mémoire des prix
Données des boutiques officielles pour cette région · FR
Les données enregistrées ne suffisent pas pour comparer les prix.
- Prix officiel actuel Non enregistré
- Prix normal Non enregistré
- Prix enregistré le plus bas Non enregistré
- Comparaison avec les promotions habituelles Non enregistré
- Intervalles de promotion observés Pas assez de débuts de promotion enregistrés pour établir un intervalle.
- Intervalles observés 0
- Période observée Non enregistré
- Fiabilité insuffisante
Offres
Prix des boutiques officielles et comparaisons de keyshops signalées
Aucune offre suivie pour ce produit.
Signaler un problème
Historique des prix
Historique des prix acceptés et prix enregistrés les plus bas
Aucun historique de prix enregistré pour le moment.
Pas encore d’historique.
Aucun début de promotion enregistré pour le moment.
À propos de ce jeu
Le jeu, présenté avec les mots de ses créateurs
There are rules for toys. A toy must never be seen moving. A toy must never break. And a toy must always make its owner happy. These rules are absolute. So Patch keeps going—again and again—patching together his broken body as he searches. Because there is something his owner must remember.
About This Game
A room choked with trash, where light and sound have long since faded.
A man sits in silence, staring endlessly into the static of a flickering television.
The owner who once cherished Patch is now a hollow shell of his former self.
— I just want to see that smile again.
Bound by the Three Rules of Toys, Patch must venture into the darkness of the room, retrieve lost “mementos,” and return them to his owner.
The Three Rules of Toys
First Rule: A toy must never be seen moving.
Second Rule: A toy must never break.
Third Rule: A toy must always make its owner happy.
First Rule: Never Be Seen Moving — A deadly game of Red Light, Green Light —
Wherever the owner’s gaze falls, even the slightest movement is forbidden.
If you are seen, you will be caught—and torn apart.
Hide behind furniture. Use everyday objects to create blind spots. Move only when unseen.
Every step is a tense, calculated advance in this stealth-puzzle experience.
Second Rule: Never Break — Evolution through damage —
Your fragile body can be repaired using scraps scattered throughout the room.
Each salvaged piece grants new abilities, opening paths once blocked.
But the more you “fix” yourself, the further you drift from being a toy — and closer to something else.
Third Rule: Always Make Your Owner Happy — Memories awakened, a shifting world —
Deliver the mementos you find to your owner — without being detected.
But not all memories bring comfort.
When emotions overflow, the owner loses control,
and the room itself begins to change.
Former Companions
Patch is not alone. Other toys have survived, hidden within the room.
In brief moments of calm between the tension, you will encounter them.
Working together with these companions is key to moving forward.
Features
Stealth Puzzle Gameplay
Read the owner’s gaze, track sound, and use the environment to find your path.
Repair & Evolve
Rebuild your body with scraps and unlock new abilities.
Emotion-Driven Multiple Endings
The “memories” you choose to return shape a story that is both cruel and tender.
Médias
Bandes-annonces et captures de la page de la boutique
evoke: The Rules of Toys : historique des prix et offres actuelles
Suivi des prix de evoke: The Rules of Toys dans les boutiques autorisées.
Avis, durée de jeu et classification de evoke: The Rules of Toys
Brazil le classe l.
Questions fréquentes
Réponses tirées des données de ce jeu. Là où je n'ai rien, je ne dis rien.
Quelle est la classification par âge de evoke: The Rules of Toys ?





