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Fantasy Grounds - D&D Classics: Marco Volo Journey (2E)
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- D&D Classics À partir de 850,73 €
- D&D Classics - Adventures Vol. Two À partir de 295,49 €
À propos de ce jeu
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Embark on a thrilling adventure as Marco Volo's party navigates intrigue, comedy, and danger through medieval Faerûn. Role-play as 6th-8th level characters, facing unexpected challenges and unraveling mysteries with a motley cast of companions. Will you reach Shadowdale alive?
D&D Classics: Marco Volo: Journey (2E)
Marco Volo - Journey is the second volume of theMarco Volo trilogy, designed for four to eight player characters of 6th to 8th level. This free-wheeling adventure began in Waterdeep as the characters set out on an intrgiue-laden journey to Shadwodale. Accompanying them is Marcus Wands (also known as "Marco Volo"), a bothersome but likeable little rogue. After leaving the Way Inn, the party heads for the Chauntean Monastery near Berdusk, where they have been promised safe shelter. Arrinving at the monastery. all seems pastoral and pleasant...but of course, things are never quite that simple. After escaping from the monastery, the PCs run afoul of King Azoun's Purple Dragons on the lookout for the infamous thief, Marco Volo. Only the timely intervention of a band of wandering entertainers enables the party to continue on its way. While on the road with Heino's Woodland Troupe, the characters learn the joys of being in a traveling repertory company, performing for a different audience each night. In the course of the adventure, the PCs also learn more about Marcus and his secrets - some of his secrets, anyway. There's still the matter of the mysterious letter, and that powerful artifact from another plane, the
Dragonking's Eye . The adventure ends with Shadowdale in sight not to be reached, however, without a final confrontation with the notorious mage-assassin Felibarr Blacklance. This volume of the
Marco Volo trilogy offers DMs the opportunity to run unusual encounters, and it calls for considerable role playing from all. Player characters cannot easily rely on their swords and spells to get them out of the brawls and misunderstandings that arise. What results is a dramatic but picaresque enterprise as the adventure continues!
We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.
Adapted for Fantasy Grounds by:
Jerome Lariotte
Requires: The free Fantasy Grounds virtual tabletop (VTT) software and a one time purchase of the D&D Classics - AD&D 1E/2E ruleset. Compatible with Fantasy Grounds Unity
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.
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Fantasy Grounds - D&D Classics: Marco Volo Journey (2E) : historique des prix et offres actuelles
Fantasy Grounds - D&D Classics: Marco Volo Journey (2E) sur PC se vend actuellement à partir de 8,19 € dans des boutiques autorisées. Prix le plus bas depuis le 3 juil. 2026: 4,91 €.
Avis, durée de jeu et classification de Fantasy Grounds - D&D Classics: Marco Volo Journey (2E)
Brazil le classe 10+, signalé pour Violência fantasiosa, Violência.
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