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Fantasy Grounds - Pathfinder RPG - Campaign Setting: Distant Shores
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Fantasy Grounds - Pathfinder RPG - Campaign Setting: Distant Shores
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About this game
What this game is, in the developer's words
Explore a vast, uncharted world beyond the Inner Sea! Discover six exotic cities, each with its unique culture, traditions, and secrets. Create customized characters with local abilities and flavor. Use this book as a guide to add depth and excitement to your Pathfinder RPG campaigns.
Pathfinder RPG - Campaign Setting: Distant Shores
Beyond the Inner Sea!It's time to leave familiar climes and tour the wider world! While most Pathfinder characters hail from the Inner Sea region, there are many other continents and societies out there just waiting to be explored. Within this book, you'll find detailed discussions of six major trade cities found on the distant corners of Golarion, complete with full-page maps and information on the resident cultures and traditions, adventure sites, new gods, magic and fighting styles, and more, plus rules to help you add local flavor and abilities to your characters. Face your destiny with a cyclopean myth-speaking, study the mysteries of the Iridian Fold, or hone your magic at the House of Green Mothers--there's a whole world at your fingertips!
Cities detailed in this book include:
- Aelyosos, City of Tides and westernmost port in the archipelago of Iblydos, whose half-flooded streets are guarded by cyclops prophets and mighty hero-gods.
- Anuli, City of New Beginnings and ancient gateway between the Inner Sea and southern Garund, where divine matriarchs rule with the mandate of Heaven.
- Dhucharg, City of Conquest, whose militant hobgoblin generals won't be satisfied until their armies overrun all Tian Xia.
- Radripal, City of Arches in the Impossible Kingdoms of Vudra, where priests travel the holy Matra River and rakshasas rule through fear and silver.
- Segada, the fabled City of Keys in isolated Arcadia, whose mountaintop walls keep foreign colonists on the Grinding Coast from expanding into the continent's mysterious interior.
- Ular Kel, Caravan City and Jewel of the Steppe, where Water Lords and nomadic horse tribes rule over massive trade routes that cut through the Grass Sea of central Casmaron.
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:
- All maps resized and set up with a preset grid to make combats easy to manage
- Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
- Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
- Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
- All the images and handouts from the book available to share with your players as you need them
Requires: The free Fantasy Grounds virtual tabletop (VTT) software and the included Pathfinder RPG and D&D 3.5/ OGL ruleset.
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.
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Fantasy Grounds - Pathfinder RPG - Campaign Setting: Distant Shores : historique des prix et offres actuelles
Fantasy Grounds - Pathfinder RPG - Campaign Setting: Distant Shores sur PC se vend actuellement à partir de 19,50 € dans des boutiques autorisées. Son prix le plus bas jamais atteint est 15,60 €, le 2026-07-04.
Comparer les éditions de Fantasy Grounds - Pathfinder RPG - Campaign Setting: Distant Shores
Fantasy Grounds - Pathfinder RPG - Campaign Setting: Distant Shores existe en 2 éditions : Fantasy Grounds - Pathfinder RPG - Campaign Setting: Distant Shores, Fantasy Grounds - Pathfinder RPG - Campaign Setting: Distant Shores. La liste des éditions indique ce que chacune contient.
Avis, durée de jeu et classification de Fantasy Grounds - Pathfinder RPG - Campaign Setting: Distant Shores
Brazil le classe 10+, signalé pour Violência fantasiosa, Violência.
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