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Fantasy Grounds - Pathfinder RPG - Campaign Setting: Inner Sea NPC Codex
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Fantasy Grounds - Pathfinder RPG - Campaign Setting: Inner Sea NPC Codex
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About this game
What this game is, in the developer's words
Add colorful characters to your Pathfinder campaigns with over 50 unique NPCs, including knights, spies, mystics, and scoundrels. Perfect for GMs who want to focus on storytelling, not stats. Compatible with Fantasy Grounds VTT software.
Pathfinder RPG - Campaign Setting: Inner Sea NPC Codex
No Game Master can ever have too many colorful characters to throw at her players, whether they're friendly allies or devious enemies. TheInner Sea NPC Codex presents over 50 unique NPCs from the Pathfinder campaign setting, allowing GMs to focus on the story they want to tell and not the statistics for the assassins, cultists, cabalists, and other characters their players may meet along the way. Each entry provides not only all the mechanics needed to run the character in both combat or social encounters, but also an overview of how that character fits into the world of the Pathfinder Roleplaying Game.
Among the nearly five dozen characters in this book, ready for Game Masters to drop into campaigns whenever they're needed, you'll find the following:
- Knights : From the valiant Knights of Ozem to the chaos-smiting Hellknights and the regimented soldiers of Molthune's army, this book contains no shortage of knights and soldiers for any war-torn campaign.
- Jacks-of-All-Trades : From Aspis Consortium spies to Pathfinder chroniclers to Sleepless detectives, the skilled characters found within can serve equally well as allies or enemies, depending on the GM's needs.
- Mystics : While the goodly Magaambya arcanists stand in opposition to the sinister Blood Lords of Geb and the druids of Uskwood, all three mystical spellcasters, as well as many more from a variety of traditions, can be found together in these pages.
- Scoundrels : Whether it's an assassin from the mysterious Anaphexia or the murder-cult known as the Red Mantis, or a fanatical agent of the Infernal House of Thrune, find the right hoodlum for your game here.
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:
- All maps resized and set up with a preset grid to make combats easy to manage
- Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
- Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
- Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
- All the images and handouts from the book available to share with your players as you need them
Requires: The free Fantasy Grounds virtual tabletop (VTT) software and the included Pathfinder RPG and D&D 3.5/ OGL ruleset.
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.
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Fantasy Grounds - Pathfinder RPG - Campaign Setting: Inner Sea NPC Codex : historique des prix et offres actuelles
Fantasy Grounds - Pathfinder RPG - Campaign Setting: Inner Sea NPC Codex sur PC se vend actuellement à partir de 19,50 € dans des boutiques autorisées. Son prix le plus bas jamais atteint est 13,65 €, le 2026-07-03.
Comparer les éditions de Fantasy Grounds - Pathfinder RPG - Campaign Setting: Inner Sea NPC Codex
Fantasy Grounds - Pathfinder RPG - Campaign Setting: Inner Sea NPC Codex existe en 2 éditions : Fantasy Grounds - Pathfinder RPG - Campaign Setting: Inner Sea NPC Codex, Fantasy Grounds - Pathfinder RPG - Campaign Setting: Inner Sea NPC Codex. La liste des éditions indique ce que chacune contient.
Avis, durée de jeu et classification de Fantasy Grounds - Pathfinder RPG - Campaign Setting: Inner Sea NPC Codex
Brazil le classe 10+, signalé pour Violência fantasiosa, Violência.
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