Le texte du produit est affiché en anglais parce que le texte source n’est pas disponible dans cette langue.

PC Steam 19,50 € Region FR
Jeux Indépendant Fantasy Grounds - Paths of Magic
Fantasy Grounds - Paths of Magic: illustration d’en-tête
Indépendant · SmiteWorks USA, LLC

Fantasy Grounds - Paths of Magic

Fantasy Grounds - Paths of Magic
Windows macOS Linux Brazil · 10+
No user reviews · 0% of 0
DéveloppeurSmiteWorks USA, LLC

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Boutiques officielles (1)
Steam
vérifié 5 days ago Lowest price
Steam, boutique officielle, 19,50 €
19,50 € Acheter chez Steam
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About this game

What this game is, in the developer's words

Paths of Magic What path will you walk? Discover your true potential with Paths of Magic, the final book of the "Path" series for the Pathfinder Roleplaying Game by Ascension Games! This book serves as a compilation, rebalance, and update of all previous books in the "Path" series, along with plenty of brand-new content to go along with it. Inside you'll find a massive library of options for your favorite base and core classes, exploring the concepts of shadows, artifice, and nature through new classes, feats, magic items and more! Paths of Magic has several features, including: Nine new base classes: the eldritch cabalist, the cunning saboteur, the spirit-calling invoker, the stealthy nightblade, the protective warden, and more. Dozens of new options and archetypes for your favorite classes, such as the metallurgist alchemist, animist barbarian, and the shadow priest cleric. Nearly 150 new feats to support all kinds of play styles from spellcasters to close-range combat, including metamagic feats, combat feats, and new "technique" feats that grant specialized combat options. Over 250 new spells for practically every magic user. Take on armies with conjure siege weapon , or create an explosion of verdant life with the wild growth spell. Trap your foes within the empty void prison and wither them away with deadly eclipse . The rune magic system, where every spell serves to empower the next, complete with nearly 200 "runic scripts", feats, magic items, and archetypes. New magic weapons, armor, wondrous items, and more. Shatter foes' defenses with the hand of the monolith or hide in the shadows with the silhouette . Paths of Magic is a full-color product, adapted from the book with 476 pages in length including cover pages, designed and written by Christopher Moore of Ascension Games, LLC. " Adapted for Fantasy Grounds by: Connor Bates Requires: The free Fantasy Grounds virtual tabletop (VTT) software and the included Pathfinder RPG and D&D 3.5/ OGL ruleset. Screenshots may differ from what you see in-game based on the extensions and ruleset you have loaded.

Paths of Magic

What path will you walk?

Discover your true potential with Paths of Magic, the final book of the "Path" series for the Pathfinder Roleplaying Game by Ascension Games! This book serves as a compilation, rebalance, and update of all previous books in the "Path" series, along with plenty of brand-new content to go along with it. Inside you'll find a massive library of options for your favorite base and core classes, exploring the concepts of shadows, artifice, and nature through new classes, feats, magic items and more!

Paths of Magic has several features, including:

Nine new base classes: the eldritch cabalist, the cunning saboteur, the spirit-calling invoker, the stealthy nightblade, the protective warden, and more.

  • Dozens of new options and archetypes for your favorite classes, such as the metallurgist alchemist, animist barbarian, and the shadow priest cleric.

  • Nearly 150 new feats to support all kinds of play styles from spellcasters to close-range combat, including metamagic feats, combat feats, and new "technique" feats that grant specialized combat options.

  • Over 250 new spells for practically every magic user. Take on armies with
    conjure siege weapon , or create an explosion of verdant life with the
    wild growth spell. Trap your foes within the empty
    void prison and wither them away with
    deadly eclipse .

  • The rune magic system, where every spell serves to empower the next, complete with nearly 200 "runic scripts", feats, magic items, and archetypes.

  • New magic weapons, armor, wondrous items, and more. Shatter foes' defenses with the
    hand of the monolith or hide in the shadows with the
    silhouette .

Paths of Magic is a full-color product, adapted from the book with 476 pages in length including cover pages, designed and written by Christopher Moore of Ascension Games, LLC.

" Adapted for Fantasy Grounds by: Connor Bates

Requires: The free Fantasy Grounds virtual tabletop (VTT) software and the included Pathfinder RPG and D&D 3.5/ OGL ruleset.

Screenshots may differ from what you see in-game based on the extensions and ruleset you have loaded.

Media

Trailers and screenshots straight from the store page

Fantasy Grounds - Paths of Magic : historique des prix et offres actuelles

Fantasy Grounds - Paths of Magic sur PC se vend actuellement à partir de 19,50 € dans des boutiques autorisées.

Avis, durée de jeu et classification de Fantasy Grounds - Paths of Magic

Brazil le classe 10+, signalé pour Violência fantasiosa, Violência.

Questions fréquentes

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Quelles boutiques proposent Fantasy Grounds - Paths of Magic ?
Fantasy Grounds - Paths of Magic est suivi chez Steam. Cette section liste les boutiques autorisées et renvoie vers leurs pages.
Fantasy Grounds - Paths of Magic pas cher : où trouver le meilleur prix ?
À partir de 19,50 € chez Steam en ce moment.
Quelle est la classification par âge de Fantasy Grounds - Paths of Magic ?
Fantasy Grounds - Paths of Magic est classé Brazil 10+, Germany (Steam rating) 18+ selon les organismes. La classification Brazil signale Violência fantasiosa, Violência.
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Media (5)
Facts
DéveloppeurSmiteWorks USA, LLC
ModesCo-op · Cross-Platform Multiplayer · Online Co-op
Classifications
Brazil10+

Violência fantasiosa, Violência

Germany (Steam rating)18+

Drastische Gewalt, Schimpfwörte

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