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Game of Mods
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About this game
What this game is, in the developer's words
You make mods. Other players walk through them. Game of Mods ships with five contemplative chapters—each an obstacle of mind—as proof of format, then hands you the full creator toolkit. Local AI dialogue. macOS Apple Silicon. Early Access.
[h1]Game of Mods[/h1]
Game of Mods is a creator platform. You build mods—what we call chapters—and they become someone else's contemplative journey. A mod can be a small layer dropped into an existing chapter, or a complete experience of your own. What you make is woven asynchronously into the play of others.
What you build with
Visual — environments, lighting, post-processing
Atmospheric — weather, particles, fog, the feel of a place
Sonic — soundscapes, ambient layers, character voice
Narrative — story beats, dialogue, AI-driven character interactions
Kinetic — movement, pacing, embodied rhythm
Perspective — cinematic framing, the way the player sees
Use one layer to remix an existing chapter. Combine all six to author your own.
Five chapters as proof of format
The base experience ships with five chapters built on the same toolkit you'll use—each an obstacle of mind drawn from contemplative traditions: desire, ill-will, sloth, restlessness, doubt. Each has its own visual language, soundscape, and characters. They aren't the destination. They show what the format is capable of.
How mods reach players
Mods are distributed peer-to-peer with secure transport, curated by tonal alignment rather than star ratings. Chapters that resonate with the rhythm of the experience surface naturally. On your first play-through, you won't know which chapters were authored by us and which by other makers—that distinction is revealed at the end, when the creator toolkit becomes yours.
Built for Apple Silicon
Game of Mods is macOS-only, designed around unified memory architecture. A local language model drives character dialogue—nothing leaves your machine. Metal rendering with VRM characters and per-chapter post-processing.
Early Access
We're launching in Early Access to validate the async mod pipeline with real makers. Chapter One ships at launch; the remaining four chapters and the full creator toolkit roll out across the EA period. What makers build will define this experience as much as anything we ship.
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Game of Mods : historique des prix et offres actuelles
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Avis, durée de jeu et classification de Game of Mods
Brazil le classe 14+, signalé pour Conteúdo sexual, Linguagem imprópria, Medo.
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