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Not Quite A Fairy Tale
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À propos de ce jeu
Le jeu, présenté avec les mots de ses créateurs
Ironic grim-but-cute roguelike about winning when everything goes to shit. Gather a party of misfits, toss the cards and bet it all: here a shameful fail is the price for a massive crit. Snatch victory from total disaster and laugh in death’s face. You'll die. You'll laugh. Maybe not in that order.
Welcome to a roguelike where fails are mandatory, and dignity is optional.
Explore randomly generated dungeons that feel more like IKEA mazes, where your enemies and allies are so ridiculous they could be a lesson in how not to make a game.
Armed with a rusty sword and dubious magic, you'll be endlessly dying, facing monsters whose biggest threat is the spelling of their names.
With every step, your tragic fame will grow, along with your talent for finding even sillier ways to die.
Epic Battles You’ll Never Forget (or Forgive)
Tired of spamming the same overpowered skill in turn-based RPGs? Or maybe you’re searching for a new monitor after another round of “fair” randomness in a card duel? We’ve mixed it all into one insane cocktail so you can simultaneously rage against the randomness, count your moves, and rack your brain trying to save the last surviving hero from a horde of goblins
Skill Cards for Genius (and Desperate) Combos
Forget about boring, pre-set skill sets from other games—here, you'll get fireballs when you’re begging for shield and lightning instead of healing. Building and perfecting the ideal deck for each hero will be more than just part of the game; it'll be a real pain and a fight for survival. Combine skills like your life depends on it, so your mage can screw enemies without getting screwed over!
Critical Fails as Tactics
Luck is a myth, and your heroes are living proof.
Sometimes they’ll land a Critical Hit, but far more often they’ll stun themselves, hit an ally, or trip over their own ego. Every Critical Fail fills your Ubercharge meter faster, turning disaster into raw power.
So go ahead - miss that attack, burn your own party, and call it “strategy.”
Pain is a valid build.
Dungeons and Their (Odd) Inhabitants
Procedurally generated dungeons aren’t just a random set of corridors. They’re hellish mazes packed with hundreds of enemies, traps, and weird characters ready to discuss everything except your inevitable death
Heroes Who Don’t Want to Die (But Will Anyway)
Assemble a motley crew of heroes, each with unique talents and quirks, and head out to face new defeats.
Permanent death ensures that your heroes will change often, and every decision will weigh as much as the last bottle of rum on a sinking ship!
Customizable Difficulty Levels
When our sales manager finally stopped crying, he said it was inhumane to torture players like that. We added fine-tuned difficulty settings so hardcore maniacs and newbies alike can find their perfect dose of adrenaline
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Not Quite A Fairy Tale : historique des prix et offres actuelles
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Avis, durée de jeu et classification de Not Quite A Fairy Tale
Brazil le classe l, signalé pour Violência fantasiosa.
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