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Substance B2M 3
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- Substance B2M 3 Pro No offer tracked
About this game
What this game is, in the developer's words
Bitmap2Material is an incredibly powerful tool that helps you generate full, seamlessly tiling materials from any bitmap image. This now includes all PBR (Physically-Based Rendering) channels, based on the most accurate conversion algorithm out there.
HIGH QUALITY OUTPUTS
Bitmap2Material lets you extract all the possible maps from a single image: this now includes PBR channels such base color (or albedo), metallic, roughness but also normal, height, specular, curvature, AO etc.
ADJUST HIGHLIGHTS AND SHADOWS
This allows you to create the base color (or albedo) for PBR and can be done in just a few clicks.
REMOVE SEAMS
Substance B2M provides the ability to make any material tile. You do not need to care anymore about making your photography tile, B2M takes care of it for you. You can chose between 2 modes of tiling: offset or splat.
GENERATE THE METALLIC MAP
Easily obtain a metallic map from the image using simple tools, or an input mask. This feature is essential when working in PBR.
FULL CONTROL OVER MICROSURFACE
Control and adjust the finest details of your material thanks to the comprehensive set of parameters exposed by B2M. This includes adjusting the generated roughness map, for PBR.
SHAPE RECOGNITION
Bitmap2Material is the only map extractor which can keep the original shapes of your picture among all your maps.
GRUNGE MAPS
Change the look&feel of your material with one of the 15 embedded grunge maps, or use one of your own.
AN INFINITY OF VARIATIONS
B2M offers the unique ability to randomize your material and produce infinite variations with a single click!
Use Bitmap2Material directly in your modeling tool or game engine in real time*! (Compatible tools and engines are: 3dsMax, Maya, Unity, UE4, UDK, Modo)
Go on our website to download the trial version!
Note: The Indie license lets you use Substance B2M3 for commercial purpose, as long as your company/entity doesn’t generate more than 100 000$ per year.
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