Le texte du produit est affiché en anglais parce que le texte source n’est pas disponible dans cette langue.
THE CANON OF BALLS
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À propos de ce jeu
Le jeu, présenté avec les mots de ses créateurs
Hardcore, first-person, co-op platformer. Shadow of the Colossus' PSX aesthetics meets Monkey Ball. An easy-to-learn, hard-to-master open-world experience to explore and master together with your friends. A vast open world, with each platforming course bringing its own twist.
ARE YOU READY TO ROLL AND LICK?! TOGETHER WITH FRIENDS OR SOLO!
THE CANON OF BALLS is the hardcore, first-person platforming experience you and your friends have been waiting for. Imagine putting Shadow of the Colossus' PSX aesthetics and Monkey Ball's gameplay into a blender and mixing them thoroughly. What comes out is an easy-to-learn, hard-to-master open-world multiplayer experience to explore and master together with your friends. A vast open world, with each platforming track bringing its own interesting twist, is waiting for you — all of this with no hand-holding. There are no minimaps, quest markers, or tutorials that treat you like you're dumb.
WE BELIEVE IN 3 CORE PILLARS:
1. NO HAND HOLDING AND FREEDOM
This experience won't drag you through a forced tutorial. We believe part of the fun comes from discovering and learning our mechanics independently. The parkour will get tough. You will rage, but the sweet feeling of accomplishment will be worth it.Games and game design have gotten progressively more scientific in recent years, to the point where they tailor experiences to minimize frustrating moments and leave no room for boredom.
THE CANON OF BALLS purposely removes navigational help, such as minimaps or a compass. We want players to explore our map freely and remember interesting landmarks that help them traverse our world. We take a big, fat dump on player pings—shoot a flare instead and have fun finding each other on the map.
2. IMMERSION RISES WITH DETAIL
We put a lot of work into our sound design to give the BALLS as much weight as possible, all to create a snappy gameplay experience with memorable juice. Our world is fully "handcrafted" to be a non-repetitive, non-modular open world. We purposely didn't build a modular "copy and paste" kit to craft our levels. This gives the journey through our architecture a non-repetitive feeling that won't get boring fast. All of our parkour courses feature a specific idea, twist, or thought to make sure everything feels fresh in a different way. No AI, no art assets!
3. EVERYTHING IS BETTER TOGETHER
From the start, we knew THE CANON OF BALLS should be something to experience with friends. Without setting any rules or multiplayer objectives, our world provides its own platform to give birth to fun, memorable, virtual togetherness. Our premise was the good old days of playing Minecraft parkour maps and talking about all kinds of things while you struggled together. You can be competitive and see who reaches a collectible first, or play more cooperatively, navigating together and waiting for each other. The freedom is in the hands of the group, and we can't wait to see how you all choose to play it. The word "co-op" might be a bit stretched for our game, as there are no real mechanics that require multiple players—it all works solo. However, the true social moments are what make this experience so special.
NOW GET IT AND START ROLLING!!!
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Avis, durée de jeu et classification de THE CANON OF BALLS
Brazil le classe 6+.
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