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PC Région FR
Jeux Action 利刃
利刃: illustration d’en-tête
Action · ECool Game

利刃

利刃
Windows PEGI · 18+
Mixed · 59% sur 68
DéveloppeurECool Game
GenreAction
Verdict sur le prix · FR
Pourquoi ce verdict
Avis des joueurs 59 % positifs sur 68
Score de qualité 59/100

Mémoire des prix

Données des boutiques officielles pour cette région · FR

Données insuffisantes

Les données enregistrées ne suffisent pas pour comparer les prix.

  1. Prix officiel actuel Non enregistré
  2. Prix normal Non enregistré
  3. Prix enregistré le plus bas Non enregistré
  4. Comparaison avec les promotions habituelles Non enregistré
  5. Intervalles de promotion observés Pas assez de débuts de promotion enregistrés pour établir un intervalle.
  6. Intervalles observés 0
  7. Période observée Non enregistré
  8. Fiabilité insuffisante

Offres

Prix des boutiques officielles et comparaisons de keyshops signalées

Aucune offre suivie pour ce produit.

Signaler un problème

Historique des prix

Historique des prix acceptés et prix enregistrés les plus bas

Aucun historique de prix enregistré pour le moment.

Prix historiquement bas

Pas encore d’historique.

Rythme des promotions

Aucun début de promotion enregistré pour le moment.

À propos de ce jeu

Le jeu, présenté avec les mots de ses créateurs

"Blade" is a next-generation action fighting independent game independently developed by ECool Game, developed with Unreal 4 engine. The role played by the player needs to explore the search for various resources in order to survive the resources, and launch various fights. This action fighting element is very hardcore and covers all the elements of all hardcore ACT games. Attacks are divided into melee and remote, and there are operational elements such as tumbling, block, bounce, and grabbing and geography.

"Blade" is a next-generation action fighting independent game independently developed by ECool Game, developed with Unreal 4 engine. The game background is the end of the Ming Dynasty, when the smoke is everywhere, in the East, all kinds of rangers, chaos, gangsters and Western mercenaries, pirates, etc. in this troubled world for the survival and interests. "The Blade" uses the form of the binding of weapons and action skills to reproduce the various desperate people in the world of the late Ming Dynasty. Players can play Chinese knights, or Japanese rogues, or Western knights, in order to survive and materialize all kinds of fights. The game's action fighting elements are very hardcore and cover all the elements of all hardcore ACT games. Attacks are divided into melee and remote, and there are operational elements such as tumbling, block, bounce, and grabbing and geography. The powerful expressive power of the Unreal 4 engine has greatly improved the atmosphere and effect of the game, allowing players to be immersed in it and experience a gorgeous and exciting killing feast.

Fighting system

  • Melee: Close combat by cold weapons, weapons include knives, swords, sword shields, double holdings, long handles, other odd weapons, etc. Each set of weapons corresponds to the relative movement. Combat actions are divided into light, heavy, block, dodge, and rush. Each action consumes a certain amount of physical strength, and the exhaustion of the physical strength does not release the combat action. Wait for the physical strength to return to a certain value before releasing the combat action.
  • Remote: Use a bow, squat, fire, throw, etc. for a ranged attack. Right-click to switch the aiming angle and click the left button to release the attack.
  • Damage Judgment: The weapon's attribute is the attack power, which corresponds to the damage reduction of the armor. The character HP is constant at 100 points. The damage factor of the tap is determined to be 1 times the attack power, the critical damage coefficient is 1.5 times the attack power, and the headshot damage is 2 times the weapon attack damage coefficient. Armor reduction reduces the damage based on the percentage of armor.
  • Debuff determines: After the weapon attacks the target, it will cause Debuff to attack the target according to the type of weapon, such as bleeding, fracture, poisoning, etc. The sharp-edged weapon causes bleeding, the blunt device causes fracture, and the poisoned weapon causes poisoning. In the state of bleeding, fracture, and poisoning, the character will continue to reduce HP, and the corresponding item will be used to eliminate the Debuff.
  • Injury treatment: After the character has lost blood, it can be treated with bandages, gold medicines, etc.
  • Death Drop: After the character's health is cleared, the backpack items and character equipment are all dropped.

Exploration, collection

  • Item Collection: The game map room randomly refreshes various weapons and props at regular intervals. The probability of refreshing the finished product is lower than that of materials and props. The item types are divided into equipment, medicines, finished foods, and materials for synthesizing these items. In addition to equipment, other items and materials can be stacked.
  • Weight-bearing judgment: All items and equipment have weight values. The total weight of the character is 100. The weight of the backpack item and the equipment item will increase the weight. When the weight exceeds the upper limit, the character cannot continue to pick up the item and cannot sprint.

Synthesis

  • Use a specific material to synthesize various props, props, etc.

Escape

  • Escape: The character moves to the game map with a fixed escape point. After entering the escape range, after reading the countdown for 10 seconds, escape the map.

Equipment

  • Weight-bearing attributes: In addition to the basic attributes, there are load-bearing and various negative attributes.
  • Equipment sound: According to A, the generated moving noise is different. Heavy armor will generate a lot of noise and expose the player's whereabouts too early.
  • Set effect: After the set of equipment is assembled, the set effect can be activated.
  • Durable equipment: Each equipment has a specific durability. Each time the weapon is hit, each time the armor is hit, it will consume the corresponding durability. After the durability is cleared, the item will be cleared. disappear.

Médias

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Jeux comme 利刃

Tags en commun, pas la même série.

利刃 : historique des prix et offres actuelles

Suivi des prix de 利刃 dans les boutiques autorisées.

Avis, durée de jeu et classification de 利刃

68 personnes ont évalué 利刃. 59% sont positives. Steam appelle ça Mixed. PEGI le classe 18+.

Questions fréquentes

Réponses tirées des données de ce jeu. Là où je n'ai rien, je ne dis rien.

利刃 vaut-il le coup ?
68 personnes ont évalué 利刃. 59% sont positives. Steam appelle ça Mixed.
Quelle est la classification par âge de 利刃 ?
利刃 est classé BBFC 18+, CERO 20+, Russia 18+, Taiwan 18+, Brazil 18+, ESRB 18+, FPB 18+, South Korea 18+, Singapore 18+, New Zealand 18+, Australia 18+, PEGI 18+, USK 18+ selon les organismes.
Scores
Avis Steam Mixed · 59%
59% positifs sur 68
Médias (11)
Configuration
Plateforme de la configuration requise
Minimale
Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Intel i5-4430
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1050Ti 4GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
Recommandée
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: AMD Ryzen 7 1600
  • Memory: 16 GB RAM
  • Graphics: GeForce GTX 1070 6GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
Minimale
Minimum:
    Recommandée
    Recommended:
      Minimale
      Minimum:
        Recommandée
        Recommended:
          Infos
          DéveloppeurECool Game
          Éditeur拇指游玩
          Classifications
          BBFC18+
          CERO20+
          Russia18+
          Taiwan18+
          Brazil18+
          ESRB18+
          FPB18+
          South Korea18+
          Singapore18+
          New Zealand18+
          Australia18+
          PEGI18+
          USK18+
          Signaler un problème sur cette page