PC $4.99 Region US
Games Adventure AllWaysUp
Content rating unavailable
Adventure · Anti 5K1LL Interactive

AllWaysUp

AllWaysUp
Content rating unavailable
Windows
Positive · 90% of 10
DeveloperAnti 5K1LL Interactive
ControllerPartial
Chip's verdict · US updated 3 days ago
Why this verdict
Player reviews 90% positive of 10
Quality score 90/100 · small sample

Offers

Accepted regional prices from official stores

Official stores (1)
steam
checked 3 days ago Best price
steam, Official, $4.99
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About this game

What this game is, in the developer's words

Dive into a world where the ground betrays and the only way is up. "AllWaysUp" is a thrilling Jump and Run adventure set against a backdrop of mystery: why must humanity constantly ascend? Master your moves, uncover the story, and support my main game's journey with every leap you take.

This game is exactly what it looks like.
A clone of a certain other game whose name I cannot mention here for legal reasons.

I really liked the idea of "the other game" but thought the concept could use a bit more refinement and especially more direct controls.

And well... that's exactly what All-Ways Up is.

Now you might be asking yourself, "Why should I buy this game over the competition?"

Firstly, All-Ways Up has much more direct controls, making the gameplay more enjoyable. Moreover, the game is only similar to "the other game" in the first few meters. As you progress, the gameplay is constantly refreshed with various mechanics, like vehicles or shoes with special abilities. There are also items in the game that you can trade with NPCs. (It's best if you play the game yourself and discover what it offers).

Furthermore, this game tries to tell a story.
On your journey upwards, you will encounter many inhabitants of this lonely world, and with their help, you can piece together the background story of the world and the hero's journey.

And last but not least, this game is ultimately just a side project of mine.
I've been developing a much larger and more polished indie game on my own for several years. But school, work, and limited financial resources have greatly slowed down its development.

Therefore, my idea with All-Ways Up was, with a bit of luck, to generate some revenue to finance the development of my main project. Every cent I earn from the sales of All-Ways Up goes directly into the development of my primary game.

So, I'd like to thank every buyer in advance for helping me get one step closer to my dream of developing a genuine Indie game.


If you've read up to here, I assume you might be interested in my main project. So, if you can spare some more attention, I'd love to tell you more about it.

Since my childhood, I've been a big fan of a certain zombie game that starts with "day" and ends with "Z". (I'm not sure if I can just mention the name here, so I'll refer to the game as "ZombieGame" for now.)

To this day, I'm a huge fan of the unsettling "survival" feeling that this game evokes in me. Because of this feeling, I've spent countless hours in ZombieGame. However, many mechanics of this game, primarily the melee mechanics, feel like one has a package loss of 5000%. Battling zombies feels like flipping a coin and is thus entirely unrewarding. Many other bugs have plagued this game for years, and at some point, I lost hope that the game would ever be what I had always wished for.

So, a few years ago, I decided to take matters into my own hands and program my own zombie survival game, focusing heavily on developing a robust melee system.

My melee mechanics borrow many ideas and concepts from games like Dark Souls and Hunt: Showdown. It's now quite advanced and sturdy. My proudest achievement is the dynamic shifting of the processing of the meele logic from the server to the client. Without getting too technical, this system ensures that the calculation of hit detection and NPC logic is transferred to the client during melee combat. This makes the melee combat feel very direct, snappy, and responsive, preventing desyncs and lags like in ZombieGame.

Drawing from RPGs, the game also has leveling mechanics to develop one's character.

Other systems, like a complex inventory and health management, are almost complete. They have extensive anti-cheat mechanisms and are generally very robust.

I also have (in my opinion) very good feeling vehicle physics implemented.

Most base mechanics are also finished.

However, there's a massive list of things still to do.
The open world is at most 10% complete.
Many open-world events and interactions still need to be programmed and tested.
I haven't even started with firearms yet.

And so much more.

I don't want to bore you further.

If there's genuine interest in my Zombie Game (which I highly doubt),
but if there is and people want more information, I'll set up a website with a detailed list and explanation of all existing and planned gameplay features, along with gameplay videos and screenshots.

Thank you for your attention :)

Media

Trailers and screenshots straight from the store page

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Latest news

Recent updates from the game's own feeds

Price intelligence

Accepted price history and the lows that matter

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Historical lows

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AllWaysUp price history and best deals

AllWaysUp for PC currently sells from $4.99 at authorized stores.

Frequently asked questions

Answered from this game's own price and edition data

Where can I buy AllWaysUp?
AllWaysUp is tracked at steam. We only list authorized stores here and always link out with a clean outbound link.
Scores
Steam reviews Positive · 90%
90% positive of 10
Media (25)
Tech
ControllerPartial
Requirements
System requirements platform
Minimum
Minimum:
  • OS: Windows 10 or higher
  • Processor: Modern six core cpu
  • Memory: 8 GB RAM
  • Graphics: GPU with 4GB of VRAM
  • Storage: 15 GB available space
Recommended
Recommended:
  • OS: Windows 10 or higher
  • Processor: Intel Core i5-9600 oder AMD Ryzen 5 3600X
  • Memory: 16 GB RAM
  • Graphics: Nvidia Geforce RTX 1660, AMD Radeon RX 590
  • Storage: 15 GB available space
Achievements (5)
ToTheMoon 7.6%
TheVoid 5.8%
GoBack 3.5%
EliteGamer 2.9%
GiveUp 2.9%
Facts
DeveloperAnti 5K1LL Interactive
PublisherAnti 5K1LL Interactive
GenresAdventure · Indie
ModesSingle-player
Links
Ratings
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