BLEEDOUT
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About
What this game is, in the developer's words
A minimalist Roguelike × Idle: click a tile to mine a resource - while your lifeline constantly drains. Food keeps you alive, materials fuel your research.
A minimalist Roguelike × Idle: click a tile to mine a resource - while your lifeline constantly drains. Food keeps you alive, materials fuel your research. Each month the drain accelerates. At the end of every year you choose 1 of 3 milestone cards and spend your Research Points in a year-end shop to reshape your run. How long can you keep the line from going flat?
Features
Risk–reward mining: Pick tiles to auto-harvest food and materials while HP ticks away.
Vital pressure: The drain speeds up after each month - time itself is the enemy.
Year-end milestone cards: Draw 3, keep 1. Big, run-defining effects - no monthly cards.
Year-end research shop: Spend Research Points + resources on powerful, run-long upgrades.
Clean 2D style: Fast, readable, and focused - perfect for “just one more year.”
Why BLEEDOUT?
There are no traditional enemies - your lifeline is the antagonist. Every click is a trade-off: stabilize now or invest for later? Year-end cards and the research shop create bold builds and fresh runs without mid-run micromanagement of card drafts.
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