Creature Concepting In 3D
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About this game
What this game is, in the developer's words
Learn how to quickly sculpt and design 3 rough creature busts in ZBrush using block-out techniques. Review them and pick one design to take to final sculpt in ZBrush and learn how to render and light in for final presentation using Keyshot and Photoshop . This tutorial focuses heavily on creating creature concept models in ZBrush. This is a live video demonstration covering every step of the process and was recorded live with voice-over.
Steam Video
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About the Video
This tutorial teaches you how to quickly sculpt and design 3 rough creature busts in ZBrush using block-out techniques. We review them and pick one design to take to final sculpt in ZBrush and learn how to render and light for final presentation of your model using Keyshot and Photoshop. The creature design and inspiration lecture provides a quick primer on basic creature design theory. Emphasis is put on design and exploring ideas using ZBrush as a tool. In the later chapters, we learn how to sculpt secondary to tertiary (micro-detail) forms.This video tutorial covers every step of the process and shows you how to create the final creature model using various techniques. This tutorial was recorded live with voice-over.
Average knowledge of ZBrush, Photoshop and Keyshot required.
Latest ZBrush UI configs available at
Chapters:
- Creature Design & Inspiration Lecture
- Introduction To Dynamesh
- Sculpting Block-Out 1
- Sculpting Block-Out 2
- Sculpting Block-Out 3
- Evaluating Block-Outs
- Finessing Form & Design
- Sculpting Secondary Forms
- Sculpting Micro-Detail
- Posing & Asymmetry
- Rendering in Keyshot & Photoshop
Files:
- 11 Video Tutorials
- ZTL files (3 Block-Outs & Final Sculpt)
- BIP file for Keyshot & HDZ map created in tutorial
- OBJ file of final sculpt
- Working PSD file
- Final JPG Artwork
Media
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