Cults of the Endtimes
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About this game
What this game is, in the developer's words
The world is in agony. The only salvation is faith. Forge a god from the fears and hopes of a dying humanity. Spread your ideas like a virus, mutate dogmas, and battle other egregores for the last souls on Earth. A strategy game about manipulating consciousness without direct control.
Forge the Idol You do not play as a god — you create one. An Egregore is an entity woven from collective psychosis, faith, and despair. You have hundreds of starting dogmas at your disposal. Will your savior be a bloodthirsty tyrant? A silent observer? Or something that has no name in human tongues?
The Evolution of Faith Forget micromanagement and building construction. Your weapon is the Idea. Ideas have a life of their own: they cross-breed, mutate, and spawn monstrous hybrids of belief. The faith of the flock is the flesh of your deity. If your followers crave blood, your god will twist to provide it. You guide the current, but you do not always control the flood.
War for the Fading Mind The world is dying. Literally. Time is running out. But you are not alone. Other cults seek to ascend their own egregores. This is a Darwinian battle of ideologies set against the backdrop of the apocalypse. In the end, only one will remain.
About the Demo: The First Ritual
This is an introductory fragment of the coming End Times.
Session Duration: 5–10 minutes of concentrated gameplay (The full version targets 40–50 minute sessions).
Mechanics: Simplified rituals and a foundational set of dogmas.
The Goal: To introduce you to the basics of cult creation and the system of mutating ideas.
The full version will feature a deep event system, expanded magic, and an unpredictable Storyteller engine that weaves a unique narrative of the world's demise in every playthrough.
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Cults of the Endtimes reviews, playtime, and age rating
Brazil rates it 10+, flagged for Medo.
Frequently asked questions
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