PC $9.99 Region US
Games Action Endorphin Vice
Mature content
Action · Endorphin Studios

Endorphin Vice

Endorphin Vice
Mature content
Steam Deck Unsupported Windows
Mixed · 56% of 3,318
DeveloperEndorphin Studios
GenreAction
ControllerFull
Chip's verdict · US updated 2 days ago
Why this verdict
Player reviews 56% positive of 3,318
Quality score 56/100

Offers

Accepted regional prices from official stores

Official stores (1)
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checked 2 days ago Best price
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About this game

What this game is, in the developer's words

Endorphin Vice is a physics-based sandbox game for exploring realistic gore and wound reactions. Customize your environment with tactically designed objects and gear. Play as a vigilante, using military tactics and tools to create and test various scenarios and effects.

ENDORPHIN VICE 

RAGDOLL

Endorphin Vice runs one of the most advanced ragdoll systems in any sandbox game. Bodies react. Every character is built with precise, anatomically distributed weight, so physics behave exactly as they should under impact, gravity, and force.

Enemies collapse, stumble, grab at walls, and hit the ground differently every single time depending on the caliber, velocity, and angle of the hit. Critical impacts to the head or neck can trigger brain aneurysms, sending targets into a ragdoll coma. Cardiac arrest from extreme stress forces a full ragdoll collapse. Even the player ragdolls and can recover.

GORE PROCEDURAL.

Every shot generates procedural mesh flesh deformation in real time. The wound reacts to exactly where you hit, what caliber you used, and how fast the round was traveling. The body bleeds out dynamically, staining walls, floors, and the surrounding environment with spreading blood pools that grow over time. New blood splatter tech interacts with surfaces and geometry realistically.

Dismemberment logic reflects the actual physics of the impact. High-caliber rounds penetrate and can take multiple enemies in a single shot. Gore System 2.0 fixed all legacy clipping issues and pushed the brutality further than ever before, including a dedicated chainsaw with its own execution animations and a fully overhauled machete suite.

MELEE 

Every punch carries real physical weight. Hit enemies until they bleed from the nose. Drop them with a knockout. Then walk up to a downed, ragdolled enemy and finish it with a head stomp.

Throw knives and axes with ultra-realistic physics. Weight, rotation, velocity, and impact are all fully simulated. Get close enough and the character automatically stabs downward, pinning the weapon into the target. No scripted hits. Physics only.

COMPLEX TRAUMA MEDICAL SYSTEM

Surviving requires managing the full physiological cascade of combat trauma:

  • Agony System: visual shock post-impact, permanent blur below 25% HP

  • Cardiac Arrest: exceed 240 BPM from stress, bleeding, or drug abuse and your heart fibrillates. Instant clinical death.

  • Brain Aneurysm / Coma: critical head impacts trigger neurological overload and ragdoll coma states

  • Tourniquet: stops arterial bleeding instantly, but spikes your BPM

  • Adrenaline Syringe: ignore pain and sprint with a shattered pelvis. Spam it and die of a drug-induced heart attack.

  • Mannitol (Cranial Auto-Injector): the only way to pull yourself out of a coma

TACTICAL AI  

Civilians react. If you start throwing hands in the streets, some will swing right back. The AI has been entirely rebuilt: enemies hear gunshots, footsteps, and impacts. They investigate last known positions, search dynamically, flank, and hunt. Police units follow strict behavioral logic. Civilians flee to the safest available position. NPCs who get shot will try to grab your barrel before they go down.

REAL BALLISTICS

Every bullet is a physical projectile. Real gravity drop, wind deviation, material-based penetration, and true travel time. A real-time ballistic HUD displays live calculation data. High-caliber rounds punch through cover and chain into multiple targets.

SANDBOX SYSTEMS

  • Infinite Procedural CQB Mode: millions of RNG room combinations, zero pre-baked layouts, random day/night generation. No memorization. Pure reaction.

  • Brutal Wave-Based Horde System: dynamic, fully optimized enemy waves that hunt you down

  • Physics Helicopter: real lift, drag, torque, inertia, and crash behavior

  • 100% Physics Vehicles: weight distribution, tire friction, suspension, destructible wheels with air loss

  • Physics Doors: breakable, kickable, breachable, lockable. No animations. Pure physics.

  • Kamikaze and Bomber Drones: strategic air assets

  • Woods Sandbox Map: vast open environment for large-scale tactical scenarios

  • Surface-Based Sliding: physics-driven slide affected by angle, friction, and speed. Shoot while sliding.

PROCEDURAL MOVEMENT AND WEAPON SYSTEMS

  • Procedural weapon sway with breathing micro-motions and weight shift

  • Realistic aiming hand tremors that intensify after damage or sprinting

  • Dynamic shoulder switching and corner peeking

  • Weapon wall-clip prevention: the barrel cannot pass through surfaces

  • Momentum-based directional dodging system

  • Procedural back-lean on sloped surfaces

  • Dynamic crosshair that turns red on hit

PERFORMANCE

Endorphin Vice uses an intentionally stylized, low-mid-poly art direction. Every GPU cycle saved on rendering goes directly into the physics simulation. A built-in Hardware Inspector checks your CPU, RAM, and VRAM before launch and gives you a green/yellow/red readout so you know exactly what to expect.

Recent optimizations delivered a 33% reduction in per-frame character cost and a raw +20 to 60 FPS boost on most hardware. Real-time memory usage has been reduced by 62%. Loading times are up to 2.5x faster.

CONTROLLER AND HANDHELD SUPPORT

100+ customization options including hats, glasses, shirts, pants, tactical gear, helmets, and more. The game expands continuously. One developer. Every bug reported gets fixed fast.

Join the Discord for constant updates and direct bug reporting.

Media

Trailers and screenshots straight from the store page

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Price intelligence

Accepted price history and the lows that matter

No price history recorded yet.

Historical lows

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Endorphin Vice price history and best deals

Endorphin Vice for PC currently sells from $9.99 at authorized stores.

Frequently asked questions

Answered from this game's own price and edition data

Where can I buy Endorphin Vice?
Endorphin Vice is tracked at steam. We only list authorized stores here and always link out with a clean outbound link.
Scores
Steam reviews Mixed · 56%
56% positive of 3,318
Media (29)
Tech
Steam DeckUnsupported
SteamOSSupported
ControllerFull
Requirements
System requirements platform
Minimum
Minimum:
  • Requires a 64-bit processor and operating system
  • OS: windows 10
  • Processor: intel i3 7
  • Memory: 8 GB RAM
  • Graphics: nvidia 1660
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Additional Notes: you may need to install dx from microsoft
Recommended
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: windows 10
  • Processor: intel i7 5
  • Memory: 16 GB RAM
  • Graphics: rtx 3060
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Additional Notes: you may need to install dx from microsoft
Minimum
Minimum:
    Recommended
    Recommended:
      Minimum
      Minimum:
        Recommended
        Recommended:
          Facts
          DeveloperEndorphin Studios
          PublisherEndorphin Studios
          ModesSingle-player
          Links
          Ratings
          dejus18
          igrs18
          pegi18
          steam_germany18
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