PC $0.00 Region US
Games Casual Impersonal
Content rating unavailable
Casual · zelun_

Impersonal

Impersonal
Content rating unavailable
Steam Deck Playable Windows
Positive · 93% of 27
Developerzelun_
GenreCasual
ControllerPartial
Chip's verdict · US updated 25 days ago
Why this verdict
Player reviews 93% positive of 27
Quality score 93/100 · small sample

Offers

Accepted regional prices from official stores

Official stores (1)
steam
checked 25 days ago Best price
steam, Official, Free
Free Buy at steam
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About this game

What this game is, in the developer's words

Impersonal is a game about lights, about relationships and how these relationships can affect people.

Impersonal is a game about light, relationships, and how those relationships can influence people. In the game, you control a ball of colored light navigating through a maze. Your goal is to explore how different lights and colors interact with one another, discovering multiple potential endings. The core of the game lies in understanding these interactions, making choices, and unraveling the maze of possibilities in this cyclical experience.

This game was created in 2014, inspired by a talk from Jonathan Blow (the renowned game designer behind Braid and The Witness). In that talk, Blow discussed the concept of dynamical meaning in games, referencing The Marriage by Rod Humble as an example. In The Marriage, the game is filled with obscure interactions and symbols that only begin to make sense through exploration, it kind of have a narrative shaped by its mechanics. Though Rod states that he feels it is flawed from his own perspective because people don't seem to really get how the rules explains marriage.

This approach to storytelling captivated me. Although I too recognize Impersonal has its flaws in narrative delivery (the same way rod said), I believe it still offers an intriguing and unconventional way to tell stories—one rooted in interactions. To me, this is how games should convey their stories: through the player's engagement with the world and its systems.

At the end of the day It's a pretentious game, with minimal and experimental art. It's not a game made with the idea of ​​being a good game, in fact the attempt here was to focus on dynamical meaning. Where the game mechanics are responsible for telling a story and not the art or story embedded in the game itself.

The game contains:
  • 4 different endings
  • an open map where you can explore
  • some puzzles

Thank you for playing.

Media

Trailers and screenshots straight from the store page

Impersonal screenshot 1
Impersonal screenshot 2
Impersonal screenshot 3
Impersonal screenshot 4
Impersonal screenshot 5

Latest news

Recent updates from the game's own feeds

Price intelligence

Accepted price history and the lows that matter

No price history recorded yet.

Historical lows

No history yet.

Impersonal price history and best deals

Impersonal for PC currently sells from free at authorized stores.

Frequently asked questions

Answered from this game's own price and edition data

Where can I buy Impersonal?
Impersonal is tracked at steam. We only list authorized stores here and always link out with a clean outbound link.
Scores
Steam reviews Positive · 93%
93% positive of 27
Media (5)
Tech
Steam DeckPlayable
SteamOSSupported
ControllerPartial
Requirements
System requirements platform
Minimum
Minimum:
  • OS *: windows 7 or higher
  • Processor: 1.2Ghz+
  • Memory: 1024 MB RAM
  • Graphics: Intel HD Graphics 2000
  • DirectX: Version 11
  • Storage: 100 MB available space
Achievements (4)
relation 82.5%
conformation 80.7%
assimilation 80.4%
isolation 78.1%
Facts
Developerzelun_
Publisherzelun_
ModesSingle-player
Links
Ratings
dejusl
igrs3
steam_germany0
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