PC
$0.00 Region US
Action · Joel Kelley
Impulse
Content rating unavailable
Steam Deck Unsupported Windows
Positive · 92% of 12
Why this verdict
Player reviews 92% positive of 12
Quality score 92/100 · small sample
Offers
Accepted regional prices from official stores
Official stores (1)
Clean outbound link. We never touch your payment.
Report a wrong price
About this game
What this game is, in the developer's words
Picture a mash-up of Super Meat Boy and Lunar Lander. Or N+ meets Asteroids. That’s Impulse.
Picture a mash-up of Super Meat Boy and Lunar Lander. Or N+ meets Asteroids. That’s Impulse.
The premise is simple. You need to guide your craft to the exit point of each level, avoiding the various obstacles and bad guys.
Levels are short, sometimes brutal affairs. There are no life limits, retry as many times as you need. Restarting a level is instant. There’s no waiting or loading — one moment you’re dead, a click of the mouse later and you’re ready to try again. You can even suicide so you don’t have to wait for death when you know you’ve fouled up.
Your craft is at the whim of Newtonian physics. With only a simple thruster you need to battle the forces of gravity and atmospheric drag all while avoiding high-speed impact. The trouble is that all these variables are liable to change with each level. Gravity could be strong, or weak, or zero; it may pull in any direction. Drag might mirror the vacuum of space or the ocean depths. Your craft’s thrusters might be strong or weak. You might have limited or limitless fuel. Your hull might laugh off high-speed impacts or it might shatter from the slightest bump.
With all these variables, levels take on very different feels. Some require careful thinking and gentle, deliberate action. Others are all about reflexes and reaction. Most are a mixture of both.
The premise is simple. You need to guide your craft to the exit point of each level, avoiding the various obstacles and bad guys.
Levels are short, sometimes brutal affairs. There are no life limits, retry as many times as you need. Restarting a level is instant. There’s no waiting or loading — one moment you’re dead, a click of the mouse later and you’re ready to try again. You can even suicide so you don’t have to wait for death when you know you’ve fouled up.
Your craft is at the whim of Newtonian physics. With only a simple thruster you need to battle the forces of gravity and atmospheric drag all while avoiding high-speed impact. The trouble is that all these variables are liable to change with each level. Gravity could be strong, or weak, or zero; it may pull in any direction. Drag might mirror the vacuum of space or the ocean depths. Your craft’s thrusters might be strong or weak. You might have limited or limitless fuel. Your hull might laugh off high-speed impacts or it might shatter from the slightest bump.
With all these variables, levels take on very different feels. Some require careful thinking and gentle, deliberate action. Others are all about reflexes and reaction. Most are a mixture of both.
Media
Trailers and screenshots straight from the store page
Price intelligence
Accepted price history and the lows that matter
No price history recorded yet.
Historical lows
No history yet.
Impulse price history and best deals
Impulse for PC currently sells from free at authorized stores.
Frequently asked questions
Answered from this game's own price and edition data
Where can I buy Impulse?
Impulse is tracked at steam. We only list authorized stores here and always link out with a clean outbound link.
Scores
Steam reviews Positive · 92%
92% positive of 12
Media (5)




Tech
Steam DeckUnsupported
SteamOSNot supported
Requirements
Facts
Links
Ratings
dejusl
igrs3
steam_germany0