LUXVYR
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About this game
What this game is, in the developer's words
LUXVYR is an atmospheric, psychological tale about not what light is, but who it sees. In this labyrinth, locks yield not to keys, but to testimony.
Beneath Kemeranth, the Kesiksarnıç echoes. A light once known for quiet warmth—LUXVYR—is marked as “danger” by the council’s ice sorcerer, Ayazoth, and driven into a trap of stone and rumor.
Six rooms hold six voices—gratitude, duty, doubt, fear, cold reason, and hope. As their fragments align, doors woven from lies begin to loosen; beneath the stone, a human voice remains.
LUXVYR is an atmospheric stealth–escape game. While the ice sorcerer Ayazoth tracks you by sight and sound, you manage the risk–reward of light in a dark labyrinth and open “narrative doors” by gathering Echo/Witness fragments.
Goal: hide, shake the pursuit, solve the doors, and find the exit.
“The labyrinth opens not with a key, but with witness.”
Highlights
Stealth & pursuit: Ayazoth searches for you via line of sight and sound.
Light mechanic: Light offers safety but increases visibility.
Witness progression: Collected fragments unlock doors and new areas.
Alternate escapes: Multiple routes and solutions.
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