Pulsewave
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About this game
What this game is, in the developer's words
Geometric PvP twin-stick arena shooter. Outshoot your rivals across three modes: deathmatch ARENA, orb-hold CAPTURE THE PULSE, and territory-control PAINT WAR. Build your fighter through a deep skill tree. Pure neon, pure speed.
Pulsewave
A geometric twin-stick arena shooter built on speed, precision, and decisions. No textures, no bloat — just pure neon and the line between you and your next shot.
Three modes, one arena
ARENA — Classic deathmatch. First to the kill cap wins. Brutal, fast, decisive.
CAPTURE THE PULSE — Hold the energy orb to bank points. Get hit, lose it, race back to the center. First to 30 takes the match.
PAINT WAR — Each kill paints the floor in your color. Whoever covers more territory when the timer ends wins the war.
Build your fighter
A 91-node skill tree across 5 archetype branches — Vanguard, Anchor, Sharpshooter, Phaser, Sustainer. Path-from-root allocation. Notable nodes that change how you play. One keystone you commit to. Respec costs SURGE — rebuild any time.
Free to play, fair to fight
Pulsewave is free to play. Cosmetics — auras and trails — are the only thing premium currency buys. No pay-to-win. Your hitbox never changes regardless of what you wear. Skill is the only unlock that matters.
Built different
Code-rendered geometric graphics — runs on a potato, looks sharp on a 4K
Difficulty scaling from EASY to BRUTAL
XP-based progression with skill points across difficulty tiers
Auto-updating launcher with asset pack split for fast patches
Pulsewave is currently in active development. Wishlist now to follow updates and new modes coming soon.
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