Red Metal
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About this game
What this game is, in the developer's words
Stylish, skill-based driving meets systemic roguelite. An AI healed the Earth by getting rid of us. You're still here. Drive accordingly.
DRIVE. DESTROY. SURVIVE.
Red Metal is vehicular combat with a roguelite spine. Fast. Physics-driven. Punishing if you're sloppy.
It's the 1970s in a timeline where an AI fixed the planet by quarantining humanity. Cities are empty. The air is clean. The machines are not friendly.
You drive. You fight. You build a loadout and push further than last time.
THE CAR IS THE WEAPON
Drift, ram, boost. Momentum kills. Every vehicle handles differently. Your build changes how the run feels.
THE WORLD PAYS ATTENTION
Ignore a radio tower long enough and it stops warning you. Destroy enough of the wrong things and the world adjusts. No cutscenes. Just consequences.
EVERY RUN IS DIFFERENT
Maps remix. Enemies adapt. Unlocks compound. The more you play, the deeper it gets.
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