Audio Production · Cornutopia Software
SFXEngine Sound Pack: Pickups
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🖥 Windows
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A set of 75 pickup sounds in SFXEngine project format. Contains 75 sounds, 5 environments, 40 samples, 67 modulators.
A set of 75 pickup sounds in SFXEngine project format. Perhaps pickups are the most common sound effect in any game, but also most difficult to locate. This set contains a comprehensive selection of pick-up sounds, including a huge array of bleeps and bonus effects for player notifications and puzzle games, to more realistic reloads, switch, and pickup/drop sounds for military games. Contains 75 sounds, 5 environments, 40 samples, 67 modulators.
Sounds included:
UnlockKey, UnlockGrey, UnlockPlain, SlamUp, SlamWork, BreathLo, BreathHi, PullLR, DropSmall, DropPlastic, DropThud, DropClang, DropBlade, DropPlate, DropVast, GetMetal, GetHeavy, GetPlate, GetGrate, GetBeep, PickupClick, PickupWow, PickupWeapon, PickupHealth, RotateArrowsR, RotateArrowsL, PickupDull, PickupDot, SuccessBuzzer, FailBuzzer, TimeTickKitchen, SwitchClick, SwitchLight, SwitchBolt, SwitchMetal, SwitchPlain, SwitchOff, SwitchBell, SwitchFrankenstien, SwitchRadio, MenuCuteyMove, MenuCuteyOk, MenuCuteyCancel, MenuSoftMove, MenuSoftOk, MenuSoftCancel, CoinSynth, CoinGolden, CoinTin, CoinBrass, CoinCopper, CoinZinc, CoinUno, JewelClear, JewelSteel, JewelTouch, JewelTone, TileHitA, TileHitB, FiltXanadu, FiltPush, FiltDoor, CatchOpen, CatchClose, SpringOpen, SpringClose, BoltOpen, BoltClose, ExitKaboom, DescentWood, AscentWood, TimesUp, KnockOnWood, Inca, Maya.
Sound Packs are supplied as a project file (.spj). You can use the main Project Menu, or the icons on Project Information Window, to load the project, or use Include to add all sounds/environments to your currrent project. Once loaded, you can edit, clone, or save/load individual sounds however you like.
Important Requirement Note: SFXEngine Sound Packs use all possible engines, so the complete set of Bolt-on DLC is required use all of the sounds in full. You can use the sounds with the engines you have, and more sounds will become available if and when you upgrade. Any engines not present in your distribution of SFXEngine will be discarded upon loading.
There is a more specific End User License Agreement for SFXEngine Sound Packs. In sum, you are free to modify and use rendered sounds in any way, including commercially, while not distributing the sounds in SFXEngine format. Please refer to the End User License Agreement for full details.
Sounds included:
UnlockKey, UnlockGrey, UnlockPlain, SlamUp, SlamWork, BreathLo, BreathHi, PullLR, DropSmall, DropPlastic, DropThud, DropClang, DropBlade, DropPlate, DropVast, GetMetal, GetHeavy, GetPlate, GetGrate, GetBeep, PickupClick, PickupWow, PickupWeapon, PickupHealth, RotateArrowsR, RotateArrowsL, PickupDull, PickupDot, SuccessBuzzer, FailBuzzer, TimeTickKitchen, SwitchClick, SwitchLight, SwitchBolt, SwitchMetal, SwitchPlain, SwitchOff, SwitchBell, SwitchFrankenstien, SwitchRadio, MenuCuteyMove, MenuCuteyOk, MenuCuteyCancel, MenuSoftMove, MenuSoftOk, MenuSoftCancel, CoinSynth, CoinGolden, CoinTin, CoinBrass, CoinCopper, CoinZinc, CoinUno, JewelClear, JewelSteel, JewelTouch, JewelTone, TileHitA, TileHitB, FiltXanadu, FiltPush, FiltDoor, CatchOpen, CatchClose, SpringOpen, SpringClose, BoltOpen, BoltClose, ExitKaboom, DescentWood, AscentWood, TimesUp, KnockOnWood, Inca, Maya.
Sound Packs are supplied as a project file (.spj). You can use the main Project Menu, or the icons on Project Information Window, to load the project, or use Include to add all sounds/environments to your currrent project. Once loaded, you can edit, clone, or save/load individual sounds however you like.
Important Requirement Note: SFXEngine Sound Packs use all possible engines, so the complete set of Bolt-on DLC is required use all of the sounds in full. You can use the sounds with the engines you have, and more sounds will become available if and when you upgrade. Any engines not present in your distribution of SFXEngine will be discarded upon loading.
There is a more specific End User License Agreement for SFXEngine Sound Packs. In sum, you are free to modify and use rendered sounds in any way, including commercially, while not distributing the sounds in SFXEngine format. Please refer to the End User License Agreement for full details.
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Game info
Developer Cornutopia Software
Publisher Cornutopia Software
Platforms Windows