PC
$0.00 Region US
Casual · Jingjing Shen
Singularity
Content rating unavailable
Windows
Mixed · 50% of 16
Why this verdict
Player reviews 50% positive of 16
Quality score 50/100 · small sample
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About this game
What this game is, in the developer's words
A Virtual Reality Art piece, exploring the Law of accelerating returns and the development of A.I.
‘Singularity’ is an immersive virtual reality experience that combines technologies including 3D scanning, head-mounted display, and immersive sound design. Creating an abandoned and forgotten world by designing a decentralized order, it invites the audience to rethink the relationship between living organism and inorganic intelligence. The inspiration for this work grows from the artist's personal experience of living an accelerating digitized world. She creatively associates the relationship between racing games and Moore's Law, also The Law of Accelerating Returns that appeared in the human’s technology development history.
In racing games, users can usually accelerate by collecting props. According to The Law of Accelerating Returns, every time new technology is invented, the acceleration curve rose exponentially. The two phenomena coincide. This work uses the rationale of racing game as the basis of designing the experience’s structure. The audience will be able to explore many technical metaphors that we once used, as well as ones we are currently using, including mobile phones, Bluetooth, Information superhighway, chatbots, etc. The audience will experience the accelerating virtual reality world through observing and collecting the metaphors, and finally achieve the "singularity". Ray Kurzweil claims that the singularity will happen by 2045. Also, Steven Shaviro states that ‘like it or not, we are all accelerationists now’.
Artist & Creative Director - Jingjing Shen
Developer - Cody Wren. Music / Sound - Michael Tree. Producer - David Tree
Exec Producer - Peter Richardson, Joseph Amoah - BBC RnD
New Creatives South East Producer - Jo Nolan
In racing games, users can usually accelerate by collecting props. According to The Law of Accelerating Returns, every time new technology is invented, the acceleration curve rose exponentially. The two phenomena coincide. This work uses the rationale of racing game as the basis of designing the experience’s structure. The audience will be able to explore many technical metaphors that we once used, as well as ones we are currently using, including mobile phones, Bluetooth, Information superhighway, chatbots, etc. The audience will experience the accelerating virtual reality world through observing and collecting the metaphors, and finally achieve the "singularity". Ray Kurzweil claims that the singularity will happen by 2045. Also, Steven Shaviro states that ‘like it or not, we are all accelerationists now’.
Artist & Creative Director - Jingjing Shen
Developer - Cody Wren. Music / Sound - Michael Tree. Producer - David Tree
Exec Producer - Peter Richardson, Joseph Amoah - BBC RnD
New Creatives South East Producer - Jo Nolan
Media
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Price intelligence
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Singularity price history and best deals
Singularity for PC currently sells from free at authorized stores.
Frequently asked questions
Answered from this game's own price and edition data
Where can I buy Singularity?
Singularity is tracked at steam. We only list authorized stores here and always link out with a clean outbound link.
Scores
Steam reviews Mixed · 50%
50% positive of 16
Media (7)





Tech
Requirements
Facts
DeveloperJingjing Shen
PublisherScreen South
GenresCasual · Simulation
TagsCasual · Experimental · Education · Investigation · VR · Linear
ModesSingle-player
Links
Ratings
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steam_germany0