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Games Indie Slice Art Engine
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Indie · Slice Art Engine

Slice Art Engine

Slice Art Engine
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DeveloperSlice Art Engine
GenreIndie

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About this game

What this game is, in the developer's words

A cutting-edge physics engine delivering 100% accurate mesh slicing and voxel destruction. Implement MGR-style Blade Mode, realistic lightsaber carving, and precise damage calculation into any game. Built from scratch in C++ and optimized to run on mobile devices. Early Access available now.

Slice Art Engine is a revolutionary physics system that brings unprecedented precision to melee combat and destruction mechanics in games.

What Makes It Different?

Traditional slicing systems are fake—they swap models or use pre-defined cut patterns. Slice Art Engine uses plane-complex-mesh intersection technology to calculate every cut with 100% mathematical accuracy. Every triangle that touches your blade is tracked. Every impact is calculated precisely. No smoke and mirrors.

Core Features

Smart Damage Calculator Your sword doesn't just "do damage"—it calculates exact damage based on which triangles your blade actually collided with. The system generates a precise line representing your sword's path through the mesh and uses it as the foundation for damage calculation. This enables truly skill-based combat where your technique matters.

Advanced Voxel Destruction Experience ultra-high-definition voxel physics that is so efficient it even runs on the Meta Quest 2 in real-time. Carve with lightsabers. Melt through opponents with non-linear precision. Create realistic burn patterns and destruction that responds to your exact movements.

  • Quest 2: Up to 500K voxels (collision only) or 30K voxels (with sparks, dismemberment physics)

  • Quest 3: Up to 1M voxels (collision only) or 200K voxels (with full effects)

Blade Strike Trace Visualization See exactly where your strikes land in real-time. Watch as the engine highlights every triangle your sword path intersects and displays the precise collision line. Perfect for developers fine-tuning combat feel or players mastering their technique.

Anti-Exploit Systems Built-in Anti-Wrist Flick Spam ensures players can't cheese the system with rapid flailing. Combat requires actual skill and technique.

Superior Piercing & Critical Hit Systems Precise collision detection enables location-based damage, weak points, and critical hit mechanics that actually make physical sense.

Current Early Access Content

Foundations Demo (Free) First-person slasher environment where you can experiment with the core Blade Strike Trace technology. Slash mannequin opponents and watch the real-time visualization of your sword's path and collision triangles.

Early Access Tech Demos (Paid) Advanced features including:

  • Damage number visualization

  • Particle sparks on impact

  • Faster voxel destruction and voxel regen showcases

  • Lightsaber melting and carving demonstrations

Built by a Solo Developer

Every line of code written from scratch in C++ and optimized to run on mobile hardware. This isn't middleware duct-taped together—it's a purpose-built engine designed for performance and precision.

In Development

  • Pistol/firearm implementation with ballistic precision

  • Rigged character animation support

  • Superior single-bounce ray tracing system

The Vision

Slice Art Engine isn't just a tech demo—it's a licensing opportunity for game developers who want to add best-in-class slicing, damage calculation, and destruction physics to their projects. Whether you're making a VR sword fighter, a lightsaber game, or the next Metal Gear Rising, this engine can handle it.

Join the early access program and help shape the future of physics-based combat mechanics.

Media

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Tech
Requirements
System requirements platform
Minimum
Minimum:
  • Additional Notes: PCs with Integrated Graphic Cards and dedicated GPUs may result in forced use of Integrated Graphics Card.
Recommended
Recommended:
  • Additional Notes: PCs with Integrated Graphic Cards and dedicated GPUs may result in forced use of Integrated Graphics Card.
Facts
DeveloperSlice Art Engine
PublisherSlice Art Engine
ModesSingle-player
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dejus10
igrs13
steam_germany12
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