PC $14.99 Region US
Games Simulation SpaceSim
Content rating unavailable
Simulation · Pavel Ševeček

SpaceSim

SpaceSim
Content rating unavailable
Windows Linux
Very Positive · 95% of 238
DeveloperPavel Ševeček
Wait Chip's verdict · US updated 2 days ago

Good game, but it sits 100% of the way from its all-time low to full price. It drops harder in seasonal sales. Patience pays.

Why this verdict
Price position between all-time low and full price 100%
All-time low $9.74 · 6d ago
Player reviews 95% positive of 238
Quality score 95/100
Value score 0/100

Offers

Accepted regional prices from official stores

Official stores (1)
steam
checked 2 days ago Best price
steam, Official, $14.99
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About this game

What this game is, in the developer's words

Simulation & rendering software that uses Smoothed Particle Hydrodynamics (SPH) to simulate collisions of celestial bodies, accretion disks around black holes, or formation of galaxies in the early universe.

SpaceSim is a particle-based simulation and rendering software, primarily focused on astrophysical applications.

Important!

  • This is a non-realtime simulator. Although low-resolution simulations are fast enough to be real-time, simulations with millions of particles can take several hours to finish.

  • This is not a game. It does not contain any game mechanics, progression, sandbox elements, etc. Please do not expect any gaming experience.

The goal of the project is to "de-mystify" scientific simulations and make them accessible to the general public. SpaceSim uses the same approach (albeit simplified and at lower resolution) as the research simulations typically run on supercomputers, but it can run on your desktop PC or laptop, comes with an intuitive user interface, and requires no extensive knowledge of mathematics, physics, or programming.

You can recreate some of the well-known simulations from the scientific literature, such as the Moon-forming impact, the formation of the ring system of Saturn, or the DART kinetic impactor. Or you can simply explore various initial conditions, both grounded and realistic, but also hypothetical "what-if" scenarios, such as the collision of two planets made of matter and anti-matter.

Fluid dynamics and gravitation

Each deformable object in the simulation is discretized into particles that interact with each other through collisions (by solving the Navier-Stokes equations) and gravitational attraction. Objects can also be rigid (non-deformable) - they retain their shape, which simplifies collisions between objects and optimizes simulation speed.

The particle-based solver is useful for simulating a number of astrophysical events, such as the formation of planets from protoplanetary disks or the mutual interaction of galaxies.

Object customization

The application has a number of object types - planets, stars, asteroids, disks, clouds, galaxies, and more. Each object has adjustable parameters that allow you to change its geometry, materials, appearance, and simulation behavior. The surface textures of planets and asteroids can be further tailored using procedural generation or by uploading custom images.

Or, if you need even more control, create your own objects using the Lua scripting language.

Black holes (and white holes)

The renderer includes the effect of gravitational lensing, bending the light rays that pass close to a black hole and creating realistic renderings of warped accretion disks, duplicated images of objects behind black holes (including other black holes) or Einstein rings of galaxies.

Particle colors and gravity visualization

SpaceSim provides additional insights into the simulation in a number of ways. It can color particles based on values of a specific quantity (velocity, pressure, material, ...), show the Roche limit indicating where satellites can have stable orbits, or draw the potential field to see the gravity wells around celestial bodies.

Key features:

  • CPU and GPU simulation solver

  • Optimized gravity simulation using the Barnes-Hut algorithm

  • Simulation history - store the entire simulation and replay it later

  • Two render engines - Real-time or Raymarcher

  • Customizable camera paths with object tracking

  • Lua scripting for custom objects and simulation systems

  • Built-in video recording (H.264 codec) and various export options (Alembic, OpenVDB)

Media

Trailers and screenshots straight from the store page

SpaceSim screenshot 1
SpaceSim screenshot 2
SpaceSim screenshot 3
SpaceSim screenshot 4
SpaceSim screenshot 5
SpaceSim screenshot 6

Latest news

Recent updates from the game's own feeds

Price intelligence

Accepted price history and the lows that matter

Historical lows
All-time low ATL $9.74 2026-07-07
3-month low $9.74
12-month low $9.74
Current $14.99
Price events From the accepted price history · updates automatically
Jul 10, 2026
Sale ended · back to $14.99
Jul 7, 2026
Sale started · -35% to $9.74
Jul 7, 2026
New all-time low $9.74

SpaceSim price history and best deals

SpaceSim for PC currently sells from $14.99 at authorized stores. Its all-time low is $9.74, set on 2026-07-07.

Frequently asked questions

Answered from this game's own price and edition data

Should I buy SpaceSim now or wait?
Our verdict is wait. At 100% of the way to full price, it usually drops harder in seasonal sales, so patience tends to pay.
Is $14.99 a good price for SpaceSim?
$14.99 sits 100% of the way from the all-time low of $9.74 to the full price. It has been cheaper before, so there is room to wait.
Where can I buy SpaceSim?
SpaceSim is tracked at steam. We only list authorized stores here and always link out with a clean outbound link.
Scores
Steam reviews Very Positive · 95%
95% positive of 238
Media (6)
Tech
Requirements
System requirements platform
Minimum
Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: CPU supporting SSE 4.1
  • Memory: 4 GB RAM
  • Graphics: GPU supporting OpenGL 4.6
  • Storage: 500 MB available space
Recommended
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or 11
  • Processor: CPU supporting SSE 4.1
  • Memory: 16 GB RAM
  • Graphics: GPU supporting OpenGL 4.6 with 4 GB VRAM
  • Storage: 10 GB available space
  • Additional Notes: CPU determines how fast the simulation can run. Generally, more cores = more speed.
Minimum
Minimum:
    Recommended
    Recommended:
      Minimum
      Minimum:
      • Processor: CPU supporting SSE 4.1
      • Graphics: GPU supporting OpenGL 4.6
      • Storage: 500 MB available space
      Recommended
      Recommended:
      • Processor: CPU supporting SSE 4.1
      • Graphics: GPU supporting OpenGL 4.6 with 4 GB VRAM
      • Storage: 10 GB available space
      • Additional Notes: CPU determines how fast the simulation can run. Generally, more cores = more speed.
      Facts
      DeveloperPavel Ševeček
      PublisherPavel Ševeček
      Links
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