PC
Region US
Indie · inDDevelopment LLC
Stitchcraft
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Windows
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About this game
What this game is, in the developer's words
Compete in wizard duels as a mystical merchant selling enchanted rugs! Weigh decisions to wield your Tapestries as both wares & weapons. Weave a winning Showcase while shrouding your colors and surmising opponents'. Master multiple Patterns, providing new spells and strategic challenges.
Take the role of a magical merchant competing to sell enchanted rugs in Azetta, a city famous for its custom of hosting local tradeshows where rival spellweavers advertise their wares in wizardly duels. Customers flock to watch the spectacles, and the victors win the glory and the sales!
Stitchcraft is a two-player strategy game where the cards aren't proxies for ogres and dragons - they themselves are the actors in the game. Playing a tapestry unleashes the enchantment woven in, then contributes towards building a winning sales showcase.
With a single spell woven into each of just eight colors of rugs, the rules are simple enough for anyone to play...
...but conquering a cunning opponent is another matter. Practice in single-player mode versus the AI player, then take on other spellweavers in online multiplayer matches. If you ever master a particular Pattern, choose a new one for eight different spells that promote fresh strategic challenges!
To begin, each player starts with a Chest of five Tapestries in each of eight different colors. These 40 Tapestries are stacked randomly with their colors hidden from view. Players draw three Tapestries from the top of their Chest to start the game, and additional Tapestry each turn. Player 1 skips their first turn draw.
During each turn, players may Play and/or Reveal Tapestries. Each player may take two of these actions per turn in any combination: Play twice, Reveal twice, or one of each in either order.
Play a Tapestry
Click a Tapestry in your hand to Play it into your Display on the table in front of you. A Tapestry in the Display is Unrevealed. The opponent can't see the color, and its power is ready to use on another action, but it is not yet part of the Showcase victory condition.
Reveal a Tapestry
Click a Tapestry in your Display to reveal it and release its color's Power. These Powers may provide boons to you or sabotage your opponent. If the Tapestry is successfully revealed, it moves into the Showcase and counts toward the many-color and color set victories.
Each game match is governed by a Pattern. Every Tapestry of a given color will release the Pattern's Power for that color when revealed.
Powers are designed to maintain a subtle identity across Patterns for a given color, but in combination, they can dramatically warp the strategy between matches of different Patterns.
Players should start with the "Loom" Pattern, then check out others such as "Attrition" and "Racketeering" when seeking new challenges!
Build an impressive Showcase to dazzle the market tourists! The first player who assembles seven out of eight Tapestry colors or four Tapestries in a single-color set wins the game and makes the sales to the impressed audience.
Your Wares are your Weapons
Stitchcraft is a two-player strategy game where the cards aren't proxies for ogres and dragons - they themselves are the actors in the game. Playing a tapestry unleashes the enchantment woven in, then contributes towards building a winning sales showcase.
With a single spell woven into each of just eight colors of rugs, the rules are simple enough for anyone to play...
...but conquering a cunning opponent is another matter. Practice in single-player mode versus the AI player, then take on other spellweavers in online multiplayer matches. If you ever master a particular Pattern, choose a new one for eight different spells that promote fresh strategic challenges!
Mercantile Mayhem
To begin, each player starts with a Chest of five Tapestries in each of eight different colors. These 40 Tapestries are stacked randomly with their colors hidden from view. Players draw three Tapestries from the top of their Chest to start the game, and additional Tapestry each turn. Player 1 skips their first turn draw.
Artful Actions
During each turn, players may Play and/or Reveal Tapestries. Each player may take two of these actions per turn in any combination: Play twice, Reveal twice, or one of each in either order.
Play a Tapestry
Click a Tapestry in your hand to Play it into your Display on the table in front of you. A Tapestry in the Display is Unrevealed. The opponent can't see the color, and its power is ready to use on another action, but it is not yet part of the Showcase victory condition.
Reveal a Tapestry
Click a Tapestry in your Display to reveal it and release its color's Power. These Powers may provide boons to you or sabotage your opponent. If the Tapestry is successfully revealed, it moves into the Showcase and counts toward the many-color and color set victories.
Plethora of Powers
Each game match is governed by a Pattern. Every Tapestry of a given color will release the Pattern's Power for that color when revealed.
Powers are designed to maintain a subtle identity across Patterns for a given color, but in combination, they can dramatically warp the strategy between matches of different Patterns.
Players should start with the "Loom" Pattern, then check out others such as "Attrition" and "Racketeering" when seeking new challenges!
Wiliest Weaver Wins
Build an impressive Showcase to dazzle the market tourists! The first player who assembles seven out of eight Tapestry colors or four Tapestries in a single-color set wins the game and makes the sales to the impressed audience.
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DeveloperinDDevelopment LLC
PublisherinDDevelopment LLC
TagsIndie · Card Game · Strategy · Turn-Based Strategy · Multiplayer · Singleplayer
ModesMulti-player · Single-player
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