PC $4.99 Region US
Games Indie The Eighth Squad
Content rating unavailable
Indie · Diego Álvarez Allas

The Eighth Squad

The Eighth Squad
Content rating unavailable
Windows
2 user reviews · 100% of 2
DeveloperDiego Álvarez Allas
GenreIndie
Wait Chip's verdict · US updated 9 hr. ago

Good game, but it sits 100% of the way from its all-time low to full price. It drops harder in seasonal sales. Patience pays.

Why this verdict
Price position between all-time low and full price 100%
All-time low $2.49 · 17d ago
Player reviews 100% positive of 2
Quality score 100/100 · small sample
Value score 0/100

Offers

Accepted regional prices from official stores

Official stores (1)
steam
checked 9 hr. ago Best price
steam, Official, $4.99
$4.99 Buy at steam
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About this game

What this game is, in the developer's words

A dark fantasy squad-builder where units are living cards. Draft recruits, shape your build, and stack synergies, then watch real-time auto-battles play out. Meta progression carries over, so every run starts stronger and goes deeper.

What if your army was made of cards that could bleed, grow, and become something far stronger?

In The Eighth Squad, you don’t control heroes in battle.
You build the squad that survives it.

Recruit living cards. Place them carefully. Train them. Fuse them. Break them. Rebuild them.
Every decision you make before combat echoes through a brutal real-time battle where your strategy either comes to life... or falls apart in seconds.

This is not a game about quick reflexes.
It’s a game about building something clever, powerful, and slightly unhinged.

So... what do you actually do?

You assemble a squad from a pool of units, each with its own role, strengths, and scaling potential.
You decide who stands in front, who stays protected, who carries the run, and who gets sacrificed for a bigger plan.

Then the battle begins automatically.

If your formation makes sense, your synergies click, and your upgrades were smart, your squad rolls forward like a machine.

If not, it dies exactly as it deserved.

Why are the units cards?

Because cards are readable.

In the middle of a run, you should be thinking about decisions, not squinting at tiny fantasy blobs crashing into each other.
Each unit is a living card that shows you what matters: role, stats, progression, and power at a glance.

Less clutter.
More strategy.
Fewer excuses.

What makes one run different from the next?

Runs evolve around what you find, what you invest in, and what kind of squad you dare to commit to.

Sometimes you build a disciplined frontline that refuses to die.
Sometimes you create a glass-cannon backline that melts everything first.
Sometimes your whole run mutates around a fusion or synergy you didn’t expect.

The point is not to repeat a script.
The point is to discover how broken your squad can become before the abyss finally pushes back.

Can units actually change, or do they just get bigger numbers?

They change.

You can improve them, specialize them, and transform ordinary recruits into much stronger forms through training and fusion.
A unit that starts as disposable can become the center of your entire build.

That means your squad is not just a roster.
It’s a project.

Do my choices matter, or is the game mostly watching combat?

Your choices are the game.

Positioning matters.
Matchups matter.
Investment matters.
Synergies matter.
A single bad purchase can weaken an entire run. A single smart pivot can save it.

The combat is automatic.
The responsibility is yours.

What happens when I lose?

You come back stronger.

Each failed run feeds your long-term progress, unlocking more power and better possibilities for the next descent.
You’re not starting over from nothing. You’re slowly building an army that can go deeper every time.

Failure is part of the climb.
You just try to make it useful.

Who is this for?

For players who like:

  • building clever squads

  • discovering broken combinations

  • making meaningful positioning decisions

  • watching a plan succeed because they built it right

  • dark fantasy worlds with replayable roguelite progression

Not for people who want to mash buttons and pretend that counts as tactics.

KEY FEATURES

  • Dark fantasy squad-building roguelite

  • Living card units that keep combat readable and tactical

  • Real-time autobattles where preparation decides the outcome

  • Meaningful positioning that changes how fights play out

  • Training and fusion systems that transform weak units into build-defining threats

  • Replayable runs shaped by synergies, upgrades, and hard pivots

  • Persistent progression that makes every defeat part of your climb

Media

Trailers and screenshots straight from the store page

The Eighth Squad screenshot 1
The Eighth Squad screenshot 2
The Eighth Squad screenshot 3
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The Eighth Squad screenshot 5
The Eighth Squad screenshot 6

Price intelligence

Accepted price history and the lows that matter

Historical lows
All-time low ATL $2.49 2026-06-27
3-month low $2.49
12-month low $2.49
Current $4.99
Price events From the accepted price history · updates automatically
Jul 9, 2026
Sale ended · back to $4.99
Jun 27, 2026
New all-time low $2.49

The Eighth Squad price history and best deals

The Eighth Squad for PC currently sells from $4.99 at authorized stores. Its all-time low is $2.49, set on 2026-06-27.

Frequently asked questions

Answered from this game's own price and edition data

Should I buy The Eighth Squad now or wait?
Our verdict is wait. At 100% of the way to full price, it usually drops harder in seasonal sales, so patience tends to pay.
Is $4.99 a good price for The Eighth Squad?
$4.99 sits 100% of the way from the all-time low of $2.49 to the full price. It has been cheaper before, so there is room to wait.
Where can I buy The Eighth Squad?
The Eighth Squad is tracked at steam. We only list authorized stores here and always link out with a clean outbound link.
Scores
Steam reviews 2 user reviews · 100%
Media (6)
Tech
Requirements
System requirements platform
Minimum
Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 o superior
  • Processor: 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz
  • Memory: 16 GB RAM
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 160 MB available space
Recommended
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 o superior
  • Processor: 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz
  • Memory: 16 GB RAM
  • DirectX: Version 12
  • Storage: 160 MB available space
Minimum
Minimum:
    Recommended
    Recommended:
      Minimum
      Minimum:
        Recommended
        Recommended:
          Facts
          DeveloperDiego Álvarez Allas
          PublisherDiego Álvarez Allas
          GenresIndie · RPG · Strategy
          ModesSingle-player
          Links
          Ratings
          dejus10
          igrs13
          steam_germany12
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