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Games Indie The Undercut: Racing Manager
The Undercut: Racing Manager: header artwork
Indie · Staz.Tech

The Undercut: Racing Manager

The Undercut: Racing Manager
Windows macOS Linux Brazil · l
No user reviews · 0% of 0
DeveloperStaz.Tech
GenreIndie
ControllerFull

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About this game

What this game is, in the developer's words

Circuits come and go. Sponsors rise and fall. Every season reshuffles the deck. A retro motorsport management sim with physics-driven races, procedurally generated tracks, and a dynamic world that never plays the same way twice.

Make the call. Take the undercut.

You're not the driver. You're the one who decides when to pit, which tires to run, and whether to push a failing engine to the finish — or play it safe. One call can win a championship. One mistake can lose it.

The Undercut: Racing Manager is a deep motorsport management simulation with a retro 90s pixel art style — inspired by the golden era of racing games and the depth of Football Manager.

Physics-driven races — not scripted, not random.

Races play out in real time on a 2D engine powered by actual physics. Dirty air slows down trailing cars. Drafting on straights creates overtaking opportunities. Tire temperatures rise and fall based on driving style, weather, and track surface. Engine components degrade and can fail under stress.

The outcome of every race emerges from the simulation — not from a dice roll or a pre-written script. Your setup choices, your strategy calls, your development decisions all feed into a race that nobody can predict.

Procedurally generated circuits — every season is different.

No fixed calendar. Each season, new circuits join the championship while others drop off — just like in real motorsport. Tracks are procedurally generated with unique layouts, corner profiles, and characteristics. You can't memorize the meta. You adapt or you fall behind.

Build your team from the ground up.

Manage budgets, hire staff, sign drivers, and negotiate with engine suppliers. Develop your car across the season — balance speed against reliability, invest in aerodynamics or mechanical grip, plan upgrades around the calendar.

Every supplier comes with strengths and weaknesses. Every decision has a trade-off. Championship glory doesn't come from one good race — it comes from a season of smart calls.

Retro soul, modern depth.

Inspired by the management games and pixel art aesthetics of the 90s and early 2000s. Dense information layouts. Fast navigation. No flashy cinematics — just you, the data, and the decisions that matter.

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KEY FEATURES

  • Physics-driven 2D race engine — dirty air, drafting, tire temperature, mechanical failures. Every race is unscripted.

  • Procedurally generated circuits — unique track layouts with distinct corner profiles and characteristics. No two seasons share the same calendar.

  • A living, breathing world — circuits join and leave the calendar based on media coverage, fan interest, and economic shifts. Sponsors grow or pull out. Suppliers enter the market or collapse. Driver reputations rise and fall with results. Everything is connected, everything moves.

  • Dynamic supplier ecosystem — engine manufacturers and part suppliers evolve based on global car market trends and competition results. Back the right partner early and ride their rise — or get stuck with a declining giant.

  • Sponsors that react — your media exposure, race results, and championship standing determine who wants to back you and who walks away. No sponsor deal is permanent.

  • Deep team management — budgets, staff, car development, contract negotiations. Every decision has long-term consequences.

  • Car development system — upgrade components, balance speed vs reliability, plan your development roadmap around an ever-changing calendar.

  • Race strategy — setup choices, tire compounds, pit timing, real-time tactical calls during physics-driven races.

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Media

Trailers and screenshots straight from the store page

The Undercut: Racing Manager screenshot 1
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Scores
Steam reviews No user reviews · 0%
Media (11)
Tech
ControllerFull
Requirements
System requirements platform
Minimum
Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64-bit
  • Processor: Intel Core i3-6100 / AMD Ryzen 3 1200
  • Memory: 4 GB RAM
  • Graphics: Intel HD 530 / NVIDIA GT 1030 / AMD RX 550 (OpenGL 3.3)
  • Storage: 5 GB available space
  • Sound Card: Any
  • VR Support: no
Recommended
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64-bit
  • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1050 / AMD RX 560 (OpenGL 4.1)
  • Storage: 5 GB available space
  • Sound Card: Any
  • VR Support: no
Minimum
Minimum:
  • OS: macOS 10.15 Catalina
  • Processor: Intel Core i5 (2018 Mac) / Apple M1
  • Memory: 4 GB RAM
  • Graphics: Intel Iris Plus 645 / Apple M1 integrated (Metal with OpenGL translation)
  • Storage: 5 GB available space
  • Sound Card: Any
Recommended
Recommended:
  • OS: macOS 13 Ventura
  • Processor: Apple M1 / Intel Core i7 (2020 Mac)
  • Memory: 8 GB RAM
  • Graphics: Apple M1 integrated or better
  • Storage: 5 GB available space
  • Sound Card: Any
Minimum
Minimum:
  • OS: Ubuntu 20.04 LTS / SteamOS 3.0 (64-bit)
  • Processor: Intel Core i3-6100 / AMD Ryzen 3 1200
  • Memory: 4 GB RAM
  • Graphics: Intel HD 530 / NVIDIA GT 1030 / AMD RX 550 (OpenGL 3.3)
  • Storage: 5 GB available space
  • Sound Card: Any
  • VR Support: No
  • Additional Notes: glibc 2.31+, ALSA lib dependency
Recommended
Recommended:
  • OS: Ubuntu 22.04 LTS / SteamOS 3.5
  • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1050 / AMD RX 560 (OpenGL 4.1)
  • Storage: 5 GB available space
  • Sound Card: Any
  • VR Support: No
  • Additional Notes: glibc 2.31+, ALSA lib
Facts
DeveloperStaz.Tech
PublisherStaz.tech
ModesSingle-player
Links
Ratings
Brazill
Indonesia3+
Germany (Steam rating)0+
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