Travellers Inbetween
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About this game
What this game is, in the developer's words
Travellers Inbetween is a cozy puzzle game about duality. Your goal is to build paths for two travelers that are lost in time and navigate them back home through a series of levels.
Travellers Inbetween is a cozy puzzle game about duality. Your goal is to build paths for two travelers that are lost in time and navigate them back home through a series of levels.
Duality Puzzle
Players control two characters simultaneously on the left and right halves of the screen. Both aim to reach the endpoint, but each traveler is constrained in a different way. Blocks and interactions are linked across the two halves. A route that works on one side can block progress on the other, and a single change can help one traveler while creating a new obstacle for the other. The core puzzle challenge is to reposition blocks and coordinate both paths so the two characters can advance together, turning two connected obstacles into one solution.
The Story
I lose my memories. Then the snow gives one back. A few lines are scratched into the ground, the opening of Snowblind Diary, a book I once read with someone I cannot remember.
A friend appears and greets me like we have never been apart, yet my name will not stay in focus. I do not know who he is, but I believe him when he says I have forgotten more than just him: family, love, and myself.
The screen fractures into two worlds, past and present, mirrored and out of reach. By shifting blocks and building paths for two travelers, I move both halves forward at once. Each shared step returns another piece of the truth, until all that is left is goodbye and a book that feels heavy as a brick.
Chapters
Chapter 0: Black and White
A dual-character prologue that introduces the game’s black-and-white memory theme. Learn core controls, block manipulation, and synchronization across both halves of the world.
Chapter 1: Ice and Snow
Mirrored duality puzzles across icy terrain and snow-covered paths. Introduces slippery ice movement and momentum-based navigation.
Chapter 2: Light and Shadow
A dual-world chapter built around contrast, reflection, and visibility. Redirect beams with mirrors to build paths through light and darkness.
Chapter 3 (TBA)
A new chapter shaped by fractured memories. Details coming soon...
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