Until the fire dies
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What this game is, in the developer's words
Magic is not learned here. It is inherited. From what you kill. Step into a Dark Fantasy Roguelike where you explore forgotten realms through five ancient portals. Unlock spells, time your strikes carefully, and grow stronger by gathering the remains of your enemies.
You harvest fragments of bone, droplets of blood and tears from every enemy you defeat. Those materials become the building blocks of your magic, each drop you collect adds a new entry in your spellbook, where you can view and manage all your gathered spells.
After each battle, you collect enemy remains, bones, blood vials and tears, that go straight into your inventory. Your spellbook serves as a recipe catalog: it lists every available spell and the exact remains required. When you have the necessary components in your inventory, you craft the spell directly from the book. Crafted spells then appear in your active spell list. The spellbook is both your guide to recipes and the home of your arsenal.
You move through five ancient portals, each leading to a different realm with its own enemies and obstacles. If you die, you respawn in the overworld but keep all your spellbook entries. You retry, adjusting your loadout of crafted spells until you clear each realm. Conquer all five to complete your journey.
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