YoFengYo
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About this game
What this game is, in the developer's words
Take control of your very own feng ship and help it navigate a towering cage full of tricks and traps in this short-session, one-of-a-kind, VR arcade game. Up, up, ever upward! Collect baubles, get faster, steer clear of anything angry-lookin', and stay ahead of the world scrubber!
Fly your remote controlled feng ship safely through the mechanistic perils of the world cage. Collect baubles and cash them in for energy to unlock the feng's special move set. But don't dilly dally, the world scrubber will not wait!
GAME FEATURES
One-of-a-kind spatial control system that's simple but highly precise making for satisfying responsiveness, a bit like flying a kite (no arm swinging, no running in place, no sweating)
6 towering stages, each divided into 2 parts
Encounter 18 non-player entities and 50 or so different obstacles
Float outside the building-sized playspace to get the best of both worlds: immersive VR scale combined with laid back, seated play
Classic arcade game feelings but with completely unique gameplay and design
Heavy emphasis on VR comfort! Carefully tuned options for smooth or teleport player repositioning
Intricate sound design with some light melodies and beats woven throughout
Short sessions, seated, no head/arm fatigue; the perfect game to unwind with after a long session elsewhere
CONTROLS
Inspired by flying a kite, the unique motion controls allow intuitive, fluid mastery of your feng ship's movement with satisfying nuance. Dodging obstacles, collecting power-ups, and maneuvering through twists and turns will feel perfectly responsive and natural in no time.
COMFORT
Even though the "remote control" aspect of YoFengYo makes it something like a 3rd person game, massive verticality and (in-game) player movement are still essential to gameplay. So great care was taken to offer seamless teleport movement options that still convey a sense of traversal and keep the action centered.
Having made (and played) VR experiences for over 10 years while being quite susceptible to motion sickness and fatigue, the developer made comfort a top priority for their own sake! (Standing is also of course supported).
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